Topic: Unity Edition Weapon Hit Loss Limits Confusion

Hi all. It's been about 10 years since I have played Starmada and I am reviewing the Unity rules so I can get a game in soon.  For whatever reason I am having problems digesting the weapon hit loss limit rules. Can someone please try to explain them to me?  Thanks!

Re: Unity Edition Weapon Hit Loss Limits Confusion

Let's see...

The Hydran Iroquios NCF (sitting on my desktop because I recently completed the Unity edition of Distant Armada) must lose two weapons when it first takes a weapon hit (the number on the track drops from 15 to 13). You could choose two Phaser-1s, because their loss limit is (2). Likewise, you could choose two Phaser-2s. However, you could not choose two Phaser-Gs, as this would exceed the loss limit. You could choose one Phaser-G, but a second could not be chosen until all other batteries have met their loss limits (i.e. two Phaser-1s, two Phaser-2s, one Hellbore Cannon, and two tractor beams).

The point is to ensure players don't lose all of their weaker weapons before losing any of the more powerful ones.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Unity Edition Weapon Hit Loss Limits Confusion

That helped make it click.  Thanks a lot!   Not sure why I was so dense on that one.

I cannot wait to get this to the table.

Re: Unity Edition Weapon Hit Loss Limits Confusion

Okay, gotta ask something here. As shield rating isn't used in SFB (and as such an IMP >1 is seemly pointless), why the IMP 2 on the Hellbore cannon? Part of the special rule for Hellbores, or a way to get damage above 5? (Because you can have DMG >5 in Starmada, just saying.)

Also, any chance of getting previews on the other unreleased weapon stats? Pretty please? smile

Re: Unity Edition Weapon Hit Loss Limits Confusion

Yes, the IMP value is related to the Hellbore's special rules.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com