Topic: Thoughts behind the fighter vs. Shields rules
This is not a criticism..... more a curiousity.
Why are shields halved vs. fighters? The question was brought up in a phone conversation I had with a friend that is out of state, and he was curious. He does not have internet access, but enjoys Starmada.......
However, he was looking at a recent game that he won, and he realized that his fighters are what almost destroyed the fleet he was facing. They would swoop in during the fighter phase, halve the opponts shields, destroy a bunch of stuff...... and then the crippled ship would receive fire form the other capital ships.
This is the situation that caused the question.....
Both he and his opponent were using screens instead of shields.
He had one fast destroyer (hull 6) and 3 wings of fighters attack an enemy carrier (hull 16)
The fighters swarmed in, and managed to hit the carrier from 3 different hexes (they hadn't designed the rof 3 anti-fighter weapons we have been discussing here). The carrier had an anti-fighter battery, but none of the fighters rolled a 1, so it had no effect. Neither player uses a point defense system, so the hits stood. During the damage, the carrier lost 7 hull, but more importantly, lost all but one remaining screen. Now, the destroyer got to fire, and finished all buy 1 hull point.
In one turn, a 16 hull carrier was rendered relatively inert due to a hull 6 destroyer, and a few fighters, and mostly due to the fighters.......
And mostly due to the fact that the fighters halved the shields..... alot of the pen rolls would not have made it without that.
SO........
We are asking why the decision was made to halve shields for fighters.
John