Topic: Setting-specific Weapon Traits
Hi all.
Ever since I finished work on the TNBL supplement I've been working on other things to burn off excess creative energy. One thing is a reprise of my TGoTC and Playground supplements, specifically a combined air/land/sea supplement.
Now, one thing that has made it more challenging is the change in Three-Dimensional rules, but I'm hoping that a setting rule re-introducing the SAE/SNE version of those rules will be acceptable.
Another is that I want to restrict some weapons' arcs of fire in a 3D environment. With that, here are four traits for this sort of setting. Each weapon in this supplement must have one trait of the five. Feedback welcome (indeed, needed)
Standard Elevation (SEl)
A weapon with the SEl trait may engage any target within range.
Modifier x1.0
Limited Elevation-1/2 (LE1/LE2)
A weapon with the Limited Elevation-1 trait may not engage a target whose difference in elevation is equal to or greater than the distance on the board.
Modifier: x0.7 (but see below)
A weapon with the Limited Elevation-2 trait may not engage a target whose difference in elevation, times TWO, is equal to or greater than the distance on the board.
Modifier: x0.5 (but see below)
Example: a ship at elevation 2 is targeting a ship 3 hexes away and at elevation 4. With a SEl or LE1 weapon, this is possible, but for a LE2 weapon, this is not (elevation difference: 2, x2 = 4, greater than 3). If the target was only 2 hexes away, only a SEl weapon could target it.
Gravity-Fed (GFd)
A weapon with the Gravity-Fed trait may only engage a target on the lowest level.
Modifier: x0.3
This trait is only for bombs and bomb-like batteries
In this supplement, the Acr trait automatically confers the Standard Elevation trait
EDIT: I forgot about another trait I was thinking about--a No Elevation (NEl) trait which can only engage targets on the same level. This would primarily be for torpedoes.
The values would be:
LE1: x0.8
LE2: x0.6
NEl: x0.5