Topic: Fleet Composition - Escorts
I have often joked that starship combat games are either Trafalgar, Jutland or Midway, depending on what they try to emulate.
Out of the box, Starmada is pretty solidly in the Jutland camp, but there's a bit of a problem with that. Historically, fleet composition and tactics is determined by the weapons technology available. The reason why Jutland-era battleships needed escorts in the first place was the homing torpedo - a single cheap torpedo could sink a very expensive battleship, and could be carried by fast, nimble, equally cheap small craft. Destroyers (nee torpedo boat destroyers) only exist for the explicit purpose of keeping torpedo boats beyond torpedo range from the battleships.
In Starmada, there's no such shipkiller weapon, although it might be possible to build one - under SAE I created a PoC using the custom Seeker flight rules that could do a fair job of at least severely damaging a battleship-sized ship. I haven't tried under the new Seeker rules. Regardless, in Starmada you can still shoot down Seekers; there was no way to intercept a torpedo.
Even if you assume that fighters fill this role, the best defense against fighters in Starmada is other fighters, and now we've got Midway instead of Jutland.
So given all this, to people who have created their own force lists &c. - what purpose do escorts serve in your fleets? Are they protecting the capital ships from anything? If so, what? What reason would there be for a navy in your setting to build anything smaller than a light cruiser?