Topic: Fleet Ops update
Working on an update to Fleet Ops, and I have hit a stumbling block. See the example ship below, based on a Full Thrust design. Everything makes sense, except how to handle damage to systems (the string of characters at far right). The Tiger CS has a level-1 screen (@), a jump drive (J), and two point defense systems (P). I can't simply do a proportional degradation as for thrust and weapons, since it matters which specific systems are damaged. Any ideas?
Majestic Twelve Games
cricket@mj12games.com