Topic: Starmada Compendium to Starmada:X

Anyone updated the designs from the Compendium to Starmada:X?  Trying to put together a narrative campaign with the Donegal Alliance and the Federation but having some problems converting Donegal ships into X.

At the very least has anyone put together new stats for old weapons?

-K

Re: Starmada Compendium to Starmada:X

A couple of times I've tried, but some weapons are just too difficult to translate (for instance, the hyperspace torpedo).

However, I can always try to gin something up if you want.

Re: Starmada Compendium to Starmada:X

Here's my quick take on the weapons, including the holes that I'm wondering about:
Anti-Matter Beam - this is the unknown
Blaster - 1/1/1 Range based PEN
Bore Missile - continuing damage
Burst Cannon - Increased PEN
Cluster Missile - seen in S:X
Cobalt Torpedo - 1/1/1 Extra Crew Hit
Disruptor - no clue
EMP Cannon - no clue

Energy Lance - inverted range modifiers
Fusion Torpedo seein in S:X
Gamma Ray Projector - no hull damage, crew hits?
Greek Firebomb  - no clue
Hyperspace Torpedo - Increased PEN
Ion Cannon - seen in S:X
Laser Cannon - seen in S:X
Meson Beam - no clue
Needle Beam - no clue
Neutron Torpedo - seen in S:X
Particle Beam - Halves Shields
Phaser - no clue
Phoenix Missile - may reroll to hit rolls
Plasma Bolter - DMG 2
Proton Missile - DMG 2
Pulse Laser - repeating
Resonance Cannon - Sheild rensonance
Rocket - Must reroll to-hit dice
Scattergun - doubled range modifiers
Stingray Missile - no range modifiers
Strike Missile - no range modifiers

-K

Re: Starmada Compendium to Starmada:X

Well, I've thought of the Greek Firebomb as a continuing damage as well. Rocket also would have Damage 2.

Re: Starmada Compendium to Starmada:X

Thanks for the double check on those.  I'm still trying to figure out Needle Beams and Anti-Matter Beams.  I think for ballance purposes just choosing something that has a proportional WP modifier might work.

Re: Starmada Compendium to Starmada:X

At one point, Dan had a document that listed weapons conversion....
Dan, can you post that???  That would be a great addtion to the standard book (as the last page maybe with some thoughts on conversion).

Re: Starmada Compendium to Starmada:X

kehrer1701 wrote:

At one point, Dan had a document that listed weapons conversion....
Dan, can you post that???  That would be a great addtion to the standard book (as the last page maybe with some thoughts on conversion).

Dan,
do you still have this and could you post

Re: Starmada Compendium to Starmada:X

kehrer1701 wrote:

Dan,
do you still have this and could you post

You mean this?

http://mj12games.com/forum/files/weapon_conversions_281.zip

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Starmada Compendium to Starmada:X

yep,
thanks.
I thought it use to be in pdf format, but this works fine.
I hope this helps others in this topic,
Thanks,
Darren