Re: Starmada X: Shipyard

cricket wrote:
Uncle_Joe wrote:

So no, its not, and likely wont be official. But as has been stated many times by the MJXII folks, its not like someone is going to come to your house and arrest you for not playing the official version.  smile

Actually... we have been in negotiations with the Men in Black...

But, Dan, I thought those negotiations were for the intent of... What was that sound?

Hey! Who are you?! What are you do..... urk

102

Re: Starmada X: Shipyard

OldnGrey wrote:

Could we have an "official" yes or no on Uncle_Joe's weapon costing.

I think we should just make it unofficially official then.  :wink:

Re: Starmada X: Shipyard

I'd like it to be no. I like the weapon SU costing as is, and its 'realistic'. If you've got someone that will abuse the construction rules like that, don't play with them.

Dual mounts have always been slightly more efficient, space-wise, than single mounts, while triple mounts are more space-efficient than dual mounts. Otherwise, dreadnoughts would have had ten single mounts, instead of five dual mounts...

Re: Starmada X: Shipyard

Actually, I brought up some problems in the weapon calculations (specifically, how ROF is handled differently than other stats and what the implications of that were) quite some time ago, in private, with Dan.

I had no solution.

This gentleman does, and it appears (in my opinion) to be a rather elegant one. It involves a little more math if you are hand building the ships, but it is not advanced, or difficult math and it only impacts the design stage -- no the play.

I say make it official.

But that is just my opinion.

Re: Starmada X: Shipyard

KDLadage wrote:

Actually, I brought up some problems in the weapon calculations (specifically, how ROF is handled differently than other stats and what the implications of that were) quite some time ago, in private, with Dan.
[...]
I say make it official.

Well, if I were to make an official change to the formula, I would still want it something simple enough to do by hand. I am leaning towards RPD+R; although not perfect, it is more perfect (?) than (R+1)PD, and is still very simple.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Starmada X: Shipyard

I don't mind either way.... I would want the spreadsheet to allow you to pick different tech levels for each piece of equipment you put on a design.....
To me, a cloaking generator is a lot different than drones, or Marines.... but they are all considered special equipment, and therefore under the same tech level.

Then again, I am a firm believer in the scenario driven game over just the generic battle.

I eventually plan on creating some technical readout books for my fleets.... if anyone would be interested in that idea.

John

Re: Starmada X: Shipyard

Different Tech Levels per equipment: I will see what I can do.

Technical Readouts: You bet I am interested!

Re: Starmada X: Shipyard

I would caution anyone toying with the RPD+R method to play around with it a bit first as the weapons can become very cheap and thus ships are very fragile. As I said above, its hard to pack more defense on a ship, but with RPD+R it not hard to pack more (or more deadly) weapons on.

We tried RPD+R for a while and thought it felt really bad which is what led us on the quest for a new formula.

YMMV.

Re: Starmada X: Shipyard

Different Tech Levels for equipment?

Check out Tables sheet Equipment Column K, changes tech level for each type of equipment..
Did that a little while back.

Is that what you are wanting Nahuris?

Re: Starmada X: Shipyard

Once I posted a table showing different point values for different weapons.  Here it is again, with Uncle Joe's latest proposal on it.  (UJ, have I got it right?)  The table formats well on the forum--not sure how many people will see it in the email list.

Uncle Joe pointed out that you should also consider the price of N actual weapon mounts.  So compare one ROF 3 weapon with three ROF 1 weapons, for example.

Note that the differences in points are bigger than they look, since this still has to be multiplied for other weapon values.

andy


a: (R+1)PD current rule
b: RPD + R
c: RPD (doesn't emphasize ROF, just for comparison)
d: R(P+.5)(D+.5) Uncle Joes's first proposal
e: 1.2(RPD + (3R + P + D)/5)  Uncle Joe's current proposal


R  P  D    a   b   c   d      e
====================================
1  1  1:   2,  2,  1,  2.25,  2.4
1  1  2:   4,  3,  2,  3.75,  3.84
1  1  3:   6,  4,  3,  5.25,  5.28
1  2  1:   4,  3,  2,  3.75,  3.84
1  2  2:   8,  5,  4,  6.25,  6.48
1  2  3:  12,  7,  6,  8.75,  9.12
1  3  1:   6,  4,  3,  5.25,  5.28
1  3  2:  12,  7,  6,  8.75,  9.12
1  3  3:  18, 10,  9, 12.25, 12.96
2  1  1:   3,  4,  2,  4.5,   4.32
2  1  2:   6,  6,  4,  7.5,   6.96
2  1  3:   9,  8,  6, 10.5,   9.6
2  2  1:   6,  6,  4,  7.5,   6.96
2  2  2:  12, 10,  8, 12.5,  12.0
2  2  3:  18, 14, 12, 17.5,  17.04
2  3  1:   9,  8,  6, 10.5,   9.6
2  3  2:  18, 14, 12, 17.5,  17.04
2  3  3:  27, 20, 18, 24.5,  24.48
3  1  1:   4,  6,  3,  6.75,  6.24
3  1  2:   8,  9,  6, 11.25, 10.08
3  1  3:  12, 12,  9, 15.75, 13.92
3  2  1:   8,  9,  6, 11.25, 10.08
3  2  2:  16, 15, 12, 18.75, 17.52
3  2  3:  24, 21, 18, 26.25, 24.96
3  3  1:  12, 12,  9, 15.75, 13.92
3  3  2:  24, 21, 18, 26.25, 24.96
3  3  3:  36, 30, 27, 36.75, 36.0

Re: Starmada X: Shipyard

I would like to see the ROF thing addressed, though it seems silly since I've only played once.  (Seemed good with my wife playing, but I want to see what my son thinks.  smile

However, the most important thing is that I am designing with the spreadsheets, and I just want it to be easy to keep up.  If there is a fix needed, I'd like to be able to apply it to what I have already.  Or at least to easily take the data from one sheet and put it in another.  It seems that the spreadsheet is almost an integral part of the rules, and I'd like it to hold still, or at least be easy to follow.

But I still like the idea of wiggling the ROF thing.  smile

andy

Re: Starmada X: Shipyard

I am not sure, as I only have the base version of the spreadsheet downloaded at the moment. I'll need to download the others at home, and play with it some.


I'll take a look when I get a chance.

John

Re: Starmada X: Shipyard

Once again, the existing rules are OK. Any change will be detrimental. If you have players that abuse the ROF thing for their own gain, stop playing with them.

Every game will have some real or imagined loophole which allows you to build a cheesy ship. If your opponent does this, thats his or her fault, not the games.

[size=150]I SAY LEAVE IT[/size]

Re: Starmada X: Shipyard

Once again, the existing rules are OK. Any change will be detrimental. If you have players that abuse the ROF thing for their own gain, stop playing with them.

Every game will have some real or imagined loophole which allows you to build a cheesy ship. If your opponent does this, thats his or her fault, not the games.

Its not a question of someone designing a 'cheesy' ship or trying to take advantage of a loophole. Its not a loophole, its an error in the formula, just the same as if making a ships size '12' cost less than a size '14'.

In this case its a mathematical error. I dont see how that qualifies as someone designing a 'cheesy' ship if they have weapons that have a high RoF. That should be a legitimate decision, not something that causes people to not want to play with you!

Re: Starmada X: Shipyard

Honestly, I've been playing Starmada for a really long time, and I've never noticed the huge difference as you're implying here between 1/1/3 and 3/1/1 ships.

but the beauty of Starmada is that you can change it if you like.

However, I don't think I'll follow until it bocomes "official"

Re: Starmada X: Shipyard

jimbeau wrote:

Honestly, I've been playing Starmada for a really long time, and I've never noticed the huge difference as you're implying here between 1/1/3 and 3/1/1 ships.

but the beauty of Starmada is that you can change it if you like.

However, I don't think I'll follow until it bocomes "official"

I'll put my half cent's worth in agreement.

Re: Starmada X: Shipyard

It all depends on the ships involved. A 1/1/3 weapon will be 50% more expensive than a 3/1/1 weapon and is one third as effective vs Fighters. That is a huge swing IMO. If you play with fleets that have roughly equal proportions of weapons, you'll be fine.

As I indicated above, the problems for us came when people who had no idea about the formula showed up with ships with high RoF weapons just because thats what they wanted to design. They were quite easily beating the 'non cheese' fleets by virture of having between 25-50% more weaponry. That is not a small margin...at all.

Of course if you are playing with fleets that are using weapons in the same proportions, you probably wouldnt need CR at all. Just balance it out to make sure everyone is using roughly the same power.

But the who purpose of having a CR in the first place is give a numerical indicator of that ship's relative power. With that formula error, it could be off by as much as 50%, but more than likely closer to 20-30%...still big enough to turn the tide in otherwise even contests.

And, FWIW, I didnt post it up there to try and force it on other people. You dont like it? Dont use it. Its not official. Its not going to BE official. You are safe. No one is going to come and ruin your game. Its all good.

Re: Starmada X: Shipyard

However, people are trying to force this through to be considered official.

And, FWIW, if people design ships with high ROF, fine. Personally, if they want those ships, fine. Make a house rule against those sorts of weapons.

Re: Starmada X: Shipyard

Some equipment added from older versions of Starmada.
ROF NOT CHANGED. Who would have thought that one little question could cause so much debate!
My last posting for the Shipyard - Will now leave well alone.

Re: Starmada X: Shipyard

I've downloaded Shipyard StarmadaX v7.xlt.zip.  I copied Template to a new sheet and entered in my ship design.  How do I get a copy of the Text sheet to read info from this design?

Peter Drake

Re: Starmada X: Shipyard

Go to the copy of the text page.

In Edit/Find&Replace,

Find All "Template"

Replace All with the name of the Template copy you wish to link the text page to ie "Template_2"

Paul

Re: Starmada X: Shipyard

OldnGrey wrote:

Go to the copy of the text page.

In Edit/Find&Replace,

Find All "Template"

Replace All with the name of the Template copy you wish to link the text page to ie "Template_2"

Paul

That did the trick.  Thanks!

Re: Starmada X: Shipyard

Is there a current link for this file? The ones I've found seem to be dead...

Re: Starmada X: Shipyard

The last shipyard update that I posted is in the "Shipyard v8" topic.
This is the Shield/Screen and KEB versions with Three batteries only (Five battery version was requested for Babylon 5).
These have a Fighter sheet added.