Can you give me a specific example of a "sticking point"?
They are anywhere where the cost of adding 1 weapon is the same as adding multiple weaposn with the same 'firepower'. For example, why use a 2/1/1 weapon when 2x 1/1/1 weapons are the same cost? The same applies to 3/1/1 weapons. Those are the easier to pick out, but there are others. For example, a 3/1/3 costs the same amount as 3x 1/1/3 weapons.
It occurs in many places on that table.
The larger number of weapons tends to be superior due to the fact that a single weapon is gone in a single hit whereas the multiple weapons are much harder to take out. This is especially true for the larger hulls and larger weapons which wouldnt 'double up' the hit chart as much.
Again, is it a huge discrepancy? No, I dont think so, but its definately there and I think there should be some reason to want to put a 3/1/1 on over 3x 1/1/1 if for no other reason than its easier to keep track of them all of the ship sheets.
In the more complex formula, a single weapon is always going to have a price break over equivalent dice in multiple weapons...the larger the weapon, the bigger the discount because the more vulnerable it is to losing it all in one attack.
So, to me, it just made sense to want to provide a true fix for the formula that preserves the balance between multiple weapons vs larger weapons.