Topic: Hello from Jacksonville, Fla.

Here are some questions and thoughts that I had:
     
     My gaming friends here in Jacksonville and I have begun using the Starmada "X" version of the game & its rules up here.  We have retired the Starmada Compendium.  It is a good system of rules, but there are more options in StarmadaX.   
(However I do miss the ability to fire weapons out to 24 hexes with LongRangeSensors)

     I have some questions on losing Drones or BattSatts from a "Q" damage chart hit.  In the StarmadaX rules, ships can lose a die 6 of drones or BattSatts as a "Q" hit.  Can this be done after the Drones or BattSatts are launched, or only while they are still "loaded" onboard? 

     Another question, will there be any new piece of eQuiptment that will enable weapons to fire farther than 18 hexes?  0r could we experiement with a game change that adds a fourth range band  called "extended range",  that comes after long range.  Weapons firing out that far would get a minus two to hit.  This fourth range band would enable weapon- fire to be out to 24 hexes for weapons now firing out to 18 , and a max range of 20 for weapons now firing out to 15, etc.  If all weapons got this ability, it should balance out.  A fourth range band for spinal mounts would be added, but without LongRangeSensors, fire out that far would need a "7"...What does everyone think?

   0ther thoughts: Earlier, some where asking how to protect engines from hits in the same way  as armor protects hull and armored batteries protect weapons.   My gaming friends up here in Jacksonville and down in SE Fla. have begun extending the protection given by ArmorPlating to protect hull And engines.  We justify this in 2 ways:  1)  0rganic hull regenerates both hull and engines,  2)  In the Starmada Compendium rules, where hull and engine hits are combined, armor plating makes the "1" on the Damage Chart become a miss, thus protecting both hull and engines.  This change has allowed engines to survive a little better.  Therefore, if you have Armor Plating, and you get an engine hit, just roll a d6 just as for hull... It works well !

One advantage to these possible changes is that they do not change the pointing of the game, but rather enhance it.   If these ideas get used, no one has to repoint their ships or redesign them...   big_smile

Steven Gilchrist,
Jacksonville, Fla,  USA

PS:  We play Starmada"X" here in Jacksonville on Wednesdays and Saturdays

Re: Hello from Jacksonville, Fla.

Or you could start with a base range of 24, and add the mods to it just like any other weapon...... as long as the range is divisible by 3, I don't see a problem.

Long range weapons like that would take up a lot of space, so there wouldn't be a lot of them.

Nahuris