Topic: PDS and fighters

I'm sorry if this has been asked a thousand times before, but I was wondering if PDS systems work against fighters attacking ships.  :?:

Re: PDS and fighters

I think the answer is no. Unfortunately...:D

Re: PDS and fighters

Well I have a feeling that PDS systems do NOT work against fighters, but there's NOTHING in the text on PDSs that says so. It just says that unmodified rolls of 1/3/5 fail against shields.

Re: PDS and fighters

My reading of the rules was that it automatically blocked 1, 3, or 5 rolls against shields, regardless of source. Whether it's the weapons on a fighter, or on another capital ship, to include drones, ect.

However, this is only my opinion, and I could be wrong on it.

John

Re: PDS and fighters

My thoughts on this:

    [*] Fighters (and ships) cannot attack from a range of 0.
    [*] Fighters are therefor at a distance ot at least 1 when they shoot.
    [*] This means that fighters are far enough away that their fire should be able to be intercepted by a PDS system.
    [*] Fighters, however, do half shields.
    [*] Being at a range of 1 means that when they shoot, fighters are far enough away that their fire should be able to be fully intercepted by a shield.

Thus, my final conclusion is this:

    [*] The fact that fighters are at a range of 1 is an abstraction that the game makes in order to avoid firing arc questions for ships that are in the same hex.
    [*] Fighters have the ability to half shields due to the fact that they are actually much closer than range 1 and are, in fact, under the shields much of the time.
    [*] Since fighters are under the shields, they are also within the minimum range threshold for a PDS to be able to target and track the incoming fire.

In summary: Fighters ignore PDS systems.

But that is just my thought on the subject.

Re: PDS and fighters

KDLadage wrote:

[*] Fighters, however, do ignore shields.

I thought they halved shields.  :shock:

Re: PDS and fighters

I thought they halved shields. Shocked

Same here...

And if somehow there's a new rule change that says that fighters ignore shields I have to say I don't like it. I think that fighters halving shields but only scoring a hit on a 5-6 is a well balanced system. But that's me!

According to the strict reading of the PDS rules, and thus given the absence of any mention of fighters,  the rule-lawyer in me says that officially (AFAIK) fighter fire IS intercepted by PDS, BUT the common-sense wargammer in me feels that perhaps it shouldn't.   

I never really used PDS systems in the past, and I was writing stats for a new fleet and decided to use the buggers. For instance I have a size 6 CL with shields-3 and PDS. So if normal fighters attack it, they would normally score PEN hits on a 3+ (3/2 = 1.5, RU = 2) BUT because of the PDS only PEN rolls of 4 and 6 would get through. Given that you have to pay extra in terms of cost and space for PDS that seemed fair.

If you add to the mix AFBs though, that little ship becomes particularly fighter-resilient   :twisted: ... interesting...

Another thing I also noticed with PDSs (I'm sure, again, that this has been discussed before) is when you fit one on a shield-5 ship, you get no benefit vs PEN rolls, but when what I call the "flood driver" gets in (ie when you finally get that shield hit, dropping shields to 4) you still get that protection from the PDS (ie ignoring '5's). It almost acts like a surefire Redundant Shielding system.

Re: PDS and fighters

Sorry... I meant halves shields.

I think that at one time dan was toying with the idea of ignores shields... so that may be where I got that from.

Anyway, I have edited my analysis above.

Re: PDS and fighters

KDLadage wrote:

Sorry... I meant halves shields.

I think that at one time dan was toying with the idea of ignores shields... so that may be where I got that from.

Anyway, I have edited my analysis above.

Whew!
While I don't know if I agree with your conclusion, at least I no longer am confused.  big_smile

Re: PDS and fighters

The text of the rules states that PDS allows the ship to ignore any odd penetration roll -- no limits are placed upon this ability. Therefore, fighter attacks ARE indeed affected by PDS.

Having said that, whether they SHOULD be affected is another matter entirely... smile

An easy "fix" should you want one is to allow PDS to only block fighter PEN rolls on a 1 or 3 -- this would give the same effect as fighters vs. shields 3.

But unless there's a lot of heartburn about this out there, I don't see a need to change it. Just one of those things....

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: PDS and fighters

Hello everyone from Jacksonville, FLorida, USA.

     Here are some of my thoughts about the PDS system.  I like to think of the PDS as being very similiar to what the Babylon5 Space Station had. (from the show with the same name)   These fired and blocked incoming fire from hostile starships as well as hostile fighters.   

     The Starmada X PDS system can stop any ship weapon,  even a nasty one such as a
{3,3,3 Ignores Shields, Extra Hull Damage, Repeating} Weapon (!)
All the defender has to do is to make a  die roll of 1,3, or 5.   So  stopping a fighter's {1,1,1 Halves Shields} weapon is not unreasonable....  lol 

     All of my  warships all have a PDS system, and the heavier "Ships of the Wall"  also have a level 3 shield.   This means that damage penetrates them on a 4 or 6.  It works out fine.  Until near the end of the battle:  the shields are down, few hull is left and that last "Q" hit comes in and wrecks the only "Q" left, the PDS! 
(Don't you hate when that happens...<LOL>)

Steven Gilchrist