Topic: PDS and fighters
I'm sorry if this has been asked a thousand times before, but I was wondering if PDS systems work against fighters attacking ships. :?:
You are not logged in. Please login or register.
Play nice. (This means you.)
Logins from the previous forum have been carried over; if you have difficulty logging in, please try resetting your password before contacting us. Attachments did not survive the migration--many apologies, but we're lucky we kept what we could!
mj12games.com/forum → Starmada → PDS and fighters
I'm sorry if this has been asked a thousand times before, but I was wondering if PDS systems work against fighters attacking ships. :?:
I think the answer is no. Unfortunately...:D
Well I have a feeling that PDS systems do NOT work against fighters, but there's NOTHING in the text on PDSs that says so. It just says that unmodified rolls of 1/3/5 fail against shields.
My reading of the rules was that it automatically blocked 1, 3, or 5 rolls against shields, regardless of source. Whether it's the weapons on a fighter, or on another capital ship, to include drones, ect.
However, this is only my opinion, and I could be wrong on it.
John
My thoughts on this:
Thus, my final conclusion is this:
In summary: Fighters ignore PDS systems.
But that is just my thought on the subject.
[*] Fighters, however, do ignore shields.
I thought they halved shields. :shock:
I thought they halved shields. Shocked
Same here...
And if somehow there's a new rule change that says that fighters ignore shields I have to say I don't like it. I think that fighters halving shields but only scoring a hit on a 5-6 is a well balanced system. But that's me!
According to the strict reading of the PDS rules, and thus given the absence of any mention of fighters, the rule-lawyer in me says that officially (AFAIK) fighter fire IS intercepted by PDS, BUT the common-sense wargammer in me feels that perhaps it shouldn't.
I never really used PDS systems in the past, and I was writing stats for a new fleet and decided to use the buggers. For instance I have a size 6 CL with shields-3 and PDS. So if normal fighters attack it, they would normally score PEN hits on a 3+ (3/2 = 1.5, RU = 2) BUT because of the PDS only PEN rolls of 4 and 6 would get through. Given that you have to pay extra in terms of cost and space for PDS that seemed fair.
If you add to the mix AFBs though, that little ship becomes particularly fighter-resilient :twisted: ... interesting...
Another thing I also noticed with PDSs (I'm sure, again, that this has been discussed before) is when you fit one on a shield-5 ship, you get no benefit vs PEN rolls, but when what I call the "flood driver" gets in (ie when you finally get that shield hit, dropping shields to 4) you still get that protection from the PDS (ie ignoring '5's). It almost acts like a surefire Redundant Shielding system.
Sorry... I meant halves shields.
I think that at one time dan was toying with the idea of ignores shields... so that may be where I got that from.
Anyway, I have edited my analysis above.
Sorry... I meant halves shields.
I think that at one time dan was toying with the idea of ignores shields... so that may be where I got that from.
Anyway, I have edited my analysis above.
Whew!
While I don't know if I agree with your conclusion, at least I no longer am confused.
The text of the rules states that PDS allows the ship to ignore any odd penetration roll -- no limits are placed upon this ability. Therefore, fighter attacks ARE indeed affected by PDS.
Having said that, whether they SHOULD be affected is another matter entirely...
An easy "fix" should you want one is to allow PDS to only block fighter PEN rolls on a 1 or 3 -- this would give the same effect as fighters vs. shields 3.
But unless there's a lot of heartburn about this out there, I don't see a need to change it. Just one of those things....
Hello everyone from Jacksonville, FLorida, USA.
Here are some of my thoughts about the PDS system. I like to think of the PDS as being very similiar to what the Babylon5 Space Station had. (from the show with the same name) These fired and blocked incoming fire from hostile starships as well as hostile fighters.
The Starmada X PDS system can stop any ship weapon, even a nasty one such as a
{3,3,3 Ignores Shields, Extra Hull Damage, Repeating} Weapon (!)
All the defender has to do is to make a die roll of 1,3, or 5. So stopping a fighter's {1,1,1 Halves Shields} weapon is not unreasonable....
All of my warships all have a PDS system, and the heavier "Ships of the Wall" also have a level 3 shield. This means that damage penetrates them on a 4 or 6. It works out fine. Until near the end of the battle: the shields are down, few hull is left and that last "Q" hit comes in and wrecks the only "Q" left, the PDS!
(Don't you hate when that happens...<LOL>)
Steven Gilchrist
mj12games.com/forum → Starmada → PDS and fighters
Powered by PunBB, supported by Informer Technologies, Inc.