Re: Rules Question

Roll to hit w/ re-roll to see if the weapon hits, then the repeating opens up without the re-roll ability for the follow up shots would seem a reasonable resolution IMO. 

Both limits the rolling and takes some of the uber-fire ability out of the combo without getting combo restrictive.  :wink:

Re: Rules Question

If you want some *really* broken weapons, stack up Range-Based. You can get geometrically increasing results for linear cost increase.

We outlawed stacking Range-based a LONG time ago. I figured I'd just throw that out there so if you are looking for things to add to the next iteration of the rules this should probably be one of them.