Topic: Report of a 5,000 pt battle played on Saturday 4/22 in Jax.

Hello again,

My friend and I played a 5,000 pt game yesterday.  He loves expendible weapons with some powerful wicked combinations of  special weapons capabilities.  Unfortunatlyfor him, he leaves off strong defences.  I had one of my 30 Hull ships that is triangle shaped (similiar to a StarWars star destroyer) outfitted with six spinal mounts.  All of my ships have ECM so are -1 to hit.  He had fewer spinal mounts on his ships with level 3 shields.  I hit him on a 5 or 6 @ long range, and he neexed a 6 to hit me and a 6 to penetrate screens+PDS.  I destroy many of his ships b4 he could get to range 18 and fire his ugle salvos of expendibles.. Spinal mounts RULE!!!  He damaged the 29 Hulled USS Texas I had along with it, and destroyed the 2 smaller cruisers and 4 torpedo boats.  I will try to post these ships onto the yahoo group messages.  They don't copy and paste well here...

Steven Gilchrist;  Jacksonville, Fla, USA

Re: Report of a 5,000 pt battle played on Saturday 4/22 in Jax.

TNS Jupiter                                1917                                   
                                                                   
                                  Tech mod:        +4    SU=174                       
                                                                   
Damage Rolls                                                                   
1        2        3        4        5        6                           
Ha        Eb        Hc        S        H        Q                           
Hull:        30        Engines:        5        Shields:        3                           
qqqqq        qqqqq        qqqqq                qqq                                   
qqqqq        qqqqq                                                           
qqqqq        qqqqq                                                           
Weapon type a                    Range            To-Hit    ROF    PEN    DMG                       
21 Inch Torpedoes                    1-6    7-12    13-18    3+    3    1    1                       
(Exp) Re-Rolls To-Hit Dice, Re-Rolls Penetration Dice, Increased DMG                                                                   
                ab    ab    ab                                           
                q    q    q                                           
Weapon type b                    Range            To-Hit    ROF    PEN    DMG                       
21 Inch Torpedoes                    1-6    7-12    13-18    3+    3    1    1                       
(Exp) Re-Rolls To-Hit Dice, Re-Rolls Penetration Dice, Increased DMG                                                                   
                ab        ab                                           
                q        q                                           
Weapon type c                    Range            To-Hit    ROF    PEN    DMG                       
5 Inch guns                    1-6    7-12    13-18    3+    3    1    1                       
Re-Rolls To-Hit Dice                                                                   
        abce    abc    abc        abd    abd    abdf                                   
        q    q    q        q    q    q                                   
Special Equipment                                                                   
Hyperdrive                Armor Plating                Medical Bay                                   
q                                                                   
Long Range Sensors                Electronic Countermeasures                Science Lab                                   
q                q                                                   
Point-Defense System                Overthrusters                Troops (250) x4                                   
q                q                                                   
Spinal Mount                Drone                Drone                                   
qqqqq        q        qqqqq        qqqqq        qqqqq        qqqqq                           
Movement Orders                                Spinal Mount                                   
1                6                Wave Motion Guns                                   
2                7                To-Hit=5+        ROF=1    PEN=1                       
3                8                Range:    1-11    12-22    23-33                       
4                9                DMG=undamaged hull boxes                                   
5                10                Arc of fire: forward 60                                   
Arcs: A=FP, B=FS, C=P, D=S, E=AP, F=AS (P=port/left, S=starboard/right, F=forward, A=aft)                                                                    Very Strange how it came out... (!) (?) <LOL>

Re: Report of a 5,000 pt battle played on Saturday 4/22 in Jax.

Hello again everyone!

My friend and I played again on Saturday 4/29.  The game was fine, but as a result,I decided to reduce the size of all of my capital ships by 8.  Now my most common size for Battleships is 22 hull, with speed of only 4.  The weapons and shields are the same.[the ships had lotsa SUs to spare]  This reduces their combat value, and will (hopefully) enable me to play more of them in a givin battle. Although I will have less hit points, I will have more fire-power.  I think that this will work.  I no longer have any more 30 hull ships!  Whew!

Steven GIlchrist; Jacksonville, Fla, USA

Re: Report of a 5,000 pt battle played on Saturday 4/22 in Jax.

My friend played his fast attack ships again. They have the flavor of the Gen-ha-dar <mispelled> ships form the latter part of the Deep Space Nice star Treck series. I used 64 fighters as Triple strength heavy drones that hit well (that is, the fighters rammed his ships). I call them "Tomahawk Missiles", and they pulverized my friend's swarm of speed 16, one hull ships. These formidable small ships were defended only with a PDS! Their weapons were 12 short ranged Expendables that were 1/1/1 with three special weapon abilities: {Range based ROF, Repeating, Range based damage}. Two of these mini-ships are capable of destroying one of my Armored, mass 22 Battleships which has a PDS + level 4 screen facing the attackers... Now these "Tomahawk Missiles" can take care of them before they dump their brutal expendables.   
He has gone back to the drawing board and I will see what he comes up with when we play again. If he adds proper shielding and weapons that fire further than nine, his cost will go up... What will he do?!?!?!

Steven Gilchrist; Jacksonville, Fla, USA