Topic: So...

How about this for a dreadnought? smile

Dreadnought (352 pts)
35 hull points (VL/5)
TR: 3, AV: 5

Primary: 6/d12(x2)*^
Secondary: 10/d6(x1)**
Light: 12/d4(x1)
Equipment:
Babbage Engine
2 FACs
4 Machine Guns
* Lightning Projectors
** Heat Rays
^ Forward-Only Turrets

Damage Location Track
Hull: 1-13, Armour: 14, Thrust: 15, Primary: 16, Secondary: 17-18, Light: 19-20. Q hits suffered on the 7th, 14th, 21st and 28th hull hit.

Re: So...

murtalianconfederacy wrote:

Primary: 6/d12(x2)*^
^ Forward-Only Turrets

Can the "Forward Only" restriction also be applied to turrets that can only be fired in the rear arc ("Rear Only"), in order to duplicate real world ships?
I'm assuming that it could, although not being familiar with any books past the first this may already be in place.
Kevin

Re: So...

Can the "Forward Only" restriction also be applied to turrets that can only be fired in the rear arc ("Rear Only"), in order to duplicate real world ships?
I'm assuming that it could, although not being familiar with any books past the first this may already be in place.
Kevin

I'm not sure what you mean... the "forward-only" restriction indicates that all of the ship's primary turrets are forward of the superstructure -- were there any historical ships that had all turrets aft of the SS?

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: So...

I think part of the mis-perception with "forward only" is that the turrets may fire only in the forward arc.  Hence, the question about aft only...not necessarily thinking in terms of superstructure. smile

Re: So...

There were some German light cruisers that had the MAJORITY of their weapons facing aft (WW2 Emdem?) but no vessels that had the entirety of their armament facing backwards

Unless, of course, you want to design some realistic Italian vessels...:D

Re: So...

What WWI era Italian ships (or pre-dreadnought) did that?  Not the Dante or Cavour class BBs.  Not the Pisa armored cruiser.  Drawing a blank.

The new Italian ships for Southern Front have triple turrets -- and they're fast and thinly armored -- to try and reflect the designs of their wet navy ships circa 1911+

Re: So...

Kevin Smith wrote:

> Eventhough the brainfart occurred, I think it'd still be
> interesting to allow the "Forward Only" restriction be
> applied to "Aft Only."
> I don't know whether anyone would want to necessarily design
> using this restriction, but it probably wouldn't hurt to be in place.
> I'd also think the point costing would be the same as for
> "Forward Only" primaries.

Agreed.

Someone make a note of that for the next book.... smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: So...

themattcurtis wrote:

What WWI era Italian ships (or pre-dreadnought) did that?  Not the Dante or Cavour class BBs.  Not the Pisa armored cruiser.  Drawing a blank.

The new Italian ships for Southern Front have triple turrets -- and they're fast and thinly armored -- to try and reflect the designs of their wet navy ships circa 1911+

No, no, its just a joke. In WW2 Italian tanks were said to have one forward gear and four reverse gears, as they were supposed to retreat so eaily. Thats 0 for 2 for me--I made two jokes on this forum and both assumed I was serious. C'mon, you should know me better by now...:D

Re: So...

murtalianconfederacy wrote:

How about this for a dreadnought? smile

Dreadnought (352 pts)
35 hull points (VL/5)
TR: 3, AV: 5

Primary: 6/d12(x2)*^
Secondary: 10/d6(x1)**
Light: 12/d4(x1)
Equipment:
Babbage Engine
2 FACs
4 Machine Guns
* Lightning Projectors
** Heat Rays
^ Forward-Only Turrets

Damage Location Track
Hull: 1-13, Armour: 14, Thrust: 15, Primary: 16, Secondary: 17-18, Light: 19-20. Q hits suffered on the 7th, 14th, 21st and 28th hull hit.


Historically, HMS Dreadnought had no secondaries, I believe.

Re: So...

thedugan wrote:

Historically, HMS Dreadnought had no secondaries, I believe.

Indeed. The whole concept of the "dreadnought" was an all-big-gun battleship... it was supposed to make logistics and fire control easier, since you only had one size of shell to worry about, and all your guns fired at the same range and same ROF.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: So...

murtalianconfederacy wrote:

How about this for a dreadnought? smile

Dreadnought (352 pts)
35 hull points (VL/5)
TR: 3, AV: 5

Now, if you're using "dreadnought" in the typical gamer sense of the word, meaning a really big battleship, then this certainly fits. And it's quite scary...

d12 lightning projectors -- ick! big_smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: So...

cricket wrote:
murtalianconfederacy wrote:

How about this for a dreadnought? smile

Dreadnought (352 pts)
35 hull points (VL/5)
TR: 3, AV: 5

Now, if you're using "dreadnought" in the typical gamer sense of the word, meaning a really big battleship, then this certainly fits. And it's quite scary...

d12 lightning projectors -- ick! big_smile

Personally, for Starships, I'd use the following progression:
-----------------------------------------------------------------------
Support Craft - for tiny things like tugboats and service vehicles

FACs - anything that has an endurance of less than a day, that's half the size or smaller than an Escort

Gunship - anything that has an endurance of less than a day, that's larger than an escort.

Escorts - for DD's and FF's, unarmored or lightly armored ships with high speed and only secondary or smaller armament.

Heavy Tug - Escort sized or larger ship designed to move ships great distances, with endurances greater than a week.

Scouts - for small ships with large sensor suites, high speed, and long endurance.

Cruisers - lightly armored, fast ships with larger guns (ie Primaries) than an escort. Usually not as fast as an Escort.

Heavy Scout - basically a Light Cruiser with reduced armament to allow for greater speed and/or sensor suites.

Light Cruiser - Unarmored ships with Primary guns, as fast as escorts.

Heavy Cruiser - Slow, more heavily armored than a Cruiser, but not as armored as a Battleship - nor is it as heavily armed as a Battleship.

Dreadnought - Any Cruiser hull with primaries, but no secondaries. May be Light (no armor, fast as an escort), or Heavy (Slow, more armor)

Battleship - a ship with a mixed battery of Primary, Secondary, and Light guns to take on any type of combatant. Heavily Armored, usually slow.
Fast Battleships are possible. Second Class Battleships were built as Battleships, but downgraded as improved ships became available. Third Class Batteships were once Second Class, but are now considered obsolete, but still capable units.

Superdreadnought - any battleship that hasn't secondary guns - with Primaries of great caliber or number, or has a Keel Gun and no secondaries.

I'd delineate some more, but I've got to fix the mower and see how the other computer is getting along in defragging the disk....

Re: So...

thedugan wrote:

Personally, for Starships, I'd use the following progression:

We've had this discussion several times related to Starmada, and those who have been around a while know that I'm not a big fan of setting up such designations.

If I want to call something a "cruiser" that Jim would label a "battleship", so what? These terms have been flexible throughout history -- and there are plenty of examples of nations mislabelling ships in order to fool the enemy...

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: So...

Yeah,

I've been known to mislable ships for that reason, to confuse the enemy, not because I don't have a clue what the difference between a battleship and a cruiser is... yeah that's it!

(All I know about sea combat, I've learned from Milton Bradley's Historical Combat Simulation "Battleship"... as in "you sunk my...")

jim

Re: So...

cricket wrote:
thedugan wrote:

Personally, for Starships, I'd use the following progression:

We've had this discussion several times related to Starmada, and those who have been around a while know that I'm not a big fan of setting up such designations.

If I want to call something a "cruiser" that Jim would label a "battleship", so what? These terms have been flexible throughout history -- and there are plenty of examples of nations mislabelling ships in order to fool the enemy...

Oh, I know what your position is, and I'm not advocating putting this in as an official stance on ship sizes. I simply strikes me as a logical way to label ships in a particular fleet if I'm doing fluff/ ship design...

What the Italians might label 'heavy armor' might be 'standard armor' on a British ship. Ship sizes are relative to what was produced before.

We don't have 'Armored Cruisers' anymore, as the term became redundant with the advent of HMS Dreadnought. Almost EVERYthing was armored from that point on....

The mower wasn't broken - my son was simply too lazy to check if there was a big clod of wet grass jamming the blade. Still defragging....
;/

Re: So...

beowulfjb@aol.com wrote:

> I checked my Battleship books and found that the British
> Battleship HMS 
> Dreadnought had ten 12 Inch  Guns and also had twenty-two  3 
> Inch guns.   These
> smaller 3 Inch guns were  in single mounts  scattered all
> over the superstructure and on top of several of the main gun
>  turrets.  They were for firing at
> torpedo boats.   The  battleship sank the German Submarine
> U29 in Feb 1915 by
> ramming it and  cutting it in two! 
> HMS Dreadnought is one of the few battleships to ever sink a 
> submarine...

This is correct.

But anything under 4" is considered a "light gun" in Iron Stars (and Grand Fleets, for that matter) -- they certainly don't constitute a "secondary battery" by any definition. Historically, they would have been all but useless against armoured targets.

See http://en.wikipedia.org/wiki/Battleship … y_armament for a brief discussion of the topic.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: So...

Okay, okay...

I added the secondary battery because I couldn't squeeze in another pair of d12(x2) LPs--they take up 36 each. Also, I wanted a vessel that carried both heat rays and lightning projectors. Okay?

Sheesh big_smile

Re: So...

murtalianconfederacy wrote:

Okay, okay...

I added the secondary battery because I couldn't squeeze in another pair of d12(x2) LPs--they take up 36 each. Also, I wanted a vessel that carried both heat rays and lightning projectors. Okay?

Sheesh big_smile

Come on now... gamers are nothing if not annoyingly precise. When they want to be. And have nothing else to do. And think they know something about the subject.

smile

Anyway, I still think it's a scary-looking design-- when can we play?

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: So...

murtalianconfederacy wrote:

>>Okay, okay...
>>I added the secondary battery because I couldn't squeeze in another >>pair of d12(x2) LPs--they take up 36 each. Also, I wanted a vessel that >>carried both heat rays and lightning projectors. Okay?
>>Sheesh big_smile

..more light guns

cricket wrote:

Come on now... gamers are nothing if not annoyingly precise. When they want to be. And have nothing else to do. And think they know something about the subject. smile
Anyway, I still think it's a scary-looking design-- when can we play?

..and..uh...yeah....:-)

<snort>

Re: So...

I just love bug bait.  :twisted:

*innocent look*

Re: So...

tongue

Hehe...

Well, if you want a heavy cruiser design, I suppose I could give you one...:D

(Dan already knows of this one)

Heavy Cruiser (111 pts)
Hull: 18
TR: 5
AV: 3

Primary: 8/d8(x2)
Light: 10/d4(x1)
Equipment:
Babbage Engine
15 Fire Arrows
2 MGs
Hull: 1-11, Armour: 12, Thrust: 13-14, Primary: 15-17, Light: 18-20. Q hits suffered on the 5th, 10th and 15th hull hit.