Topic: starmada to starblazers
Has anybody tried to convert the starblazers ship stats to starmada? Patrick
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mj12games.com/forum → Starmada → starmada to starblazers
Has anybody tried to convert the starblazers ship stats to starmada? Patrick
Has anybody tried to convert the starblazers ship stats to starmada? Patrick
Whoa... deja vu...
http://mj12games.com/forum/viewtopic.php?t=773
Hello everyone!
I have designed a Starmada version of the Argo (the raised INJ Yamato) It has a mass of 26, speed is 5, armor Plating, long range sensors, oint defense system, rmored batteries, anti fighter batteries, 18 drones, one fighter bay, and a Spinal Mount = the WaveMotionGun.
These are the Argo's weapons:
9 x 18"guns; range 18 hx, 3+ to hit, 1/1/3, Rerolls penetration
6 x 6" guns; range 15 hx, 3+ to hit, 1/1/1, Rerolls to hit
24 x 5" guns; range 12 hx, 3+ to hit, 1/1/1, Range based ROF
These weapons have the arcs that their naval equivalents had when IJN Yamato was sunk in April 1945.
This ship design is similiar to the other navan style ships I design...
What does everyone else think?
Does it have the Feel and or flavor of the Starblazers "Argo"?
Steven Gilchrist; Jacksonville, Florida, USA
If the drones are there to represent the fighters, then what about the missiles, counter-missiles, and torpedoes?
from the cartoon series:
The Wave Motion Gun (Anime style Spinal Mount of course)
There were six torpedo tubes forward and another six aft.
FIVE main gun turrets (3 barrels), 3 forward, 2 aft
4 quad-barrel pulse lasers plus 26 twin barrel pulse laser turrets (13 to each side of the superstructure)
A missile battery mid-ships on each broadside with 12 tubes each (trying to remember without putting my copy of the series in the VCR. )
16(?) Cosmo Tiger fighters
4 Astro Star(?) command fighters.
I think it's a good try, but not quite on the mark IMO for the actual ARGO.
Here's a good link for reference material...and a new web comic being done.
http://www.starblazers.com/comicshome.php#
Here's a link for Starblazers counters...
http://members.aol.com/neghvar2/index.htm
It has been a while since I read the comics made from the excellent Star Blazers series. But let me refine this StarmadaX version of the Argo:
StarmadaX ships can only have 3 weapons batteries. so the forward & aft torpedo tubes, and the missile batteries amidships, will have to be represented by drones. There needs to be 24 or 48, or 72 of them, if they can be fit...
The five centerline turrets we see on Argo (and on IJN Yamato) are the three triple 18"gun turrets, two firing FX, and one AX, (the same as the heavy guns on USA Iowa-class battleships); the other two are the triple 6"gun turrets that super-fire over the heavy gun turrets, one FX the other AX. On each side should be six 5" mounts (similiarl to the 5 twin 5"gun mounts on both sides of USA Iowa BBs). These were twin mounts on IJN Yamato and had been converted to quad lasers on Starbazers.
The 16 Cosmo tiger fighters can be accommodated by having three fighter bays holding two Large fighter squadrons. The four astro star command fighters can become a small squadron of heavy fighters in another fighter bay... Whew!!!
To put the weapons into StarmadaX notation,
Battery A is the three triple turrets of 18"guns:
Range = 18, 3+ to hit, 3/1/3, reroll penetration; abcd abcd cdef
Battery B is the two triple turrets of 6"guns:
range=15, 3+ to hit, 3/1/1 reroll to hit; abcd cdef
Battery C is challenging to represent all the quad-barrel pulse lasers plus 26 twin barrel pulse laser turrets:
range=12, 3+ to hit, 3/1/1 Rg based ROF; 5 x (ace) + 5 x (bdf)
Smaller, very short ranged lasers will be represented by the Anti-fighter batteries and the Point Defense system. The ship will also have an anime-style spinal mount = Wave Motion Gun, Armor plating, Armored Batteries, Long Range sensors, and hyper-drive. The ship is often missed by attackers so a ECM unit or even a Stealth generator (gasp!<LOL>) may be appropriate. Double-Whew! <g>
Steven Gilchrist; Jacksonville, Florida, USA
Steve:
So it would look like this?
I stand corrected on the main armament. Found a Wiki entry with detailed stats.
http://en.wikipedia.org/wiki/Space_Battleship_Yamato_(spaceship)#Weaponry_.2F_defences
I'd use the pulse lasers and side missile batteries as two AFB sets, since that was their actual purpose.
Brilliant!!! That is an excellent version of the Argo. I would have nade it a speed five and given it 26 hull, which is how much my biggest ship USS Iowa has, but if you want to keep it no larger than twenty hull, Tis is Perfect Well done!!! If anyone plays it, let me know how you do. The ship would be vulnerable to weapons with "Increased Damage" ...
[My USS Iowa has no drones, but level 3 screens and is very similiar to this version of the Argo; well done!! ]
Steven Gilchrist; Jacksonville, Florida, USA
Here's a link for Starblazers counters...
http://members.aol.com/neghvar2/index.htm
Yup, under the WDFs link on the left.
Also if you want color Star Blazers counters, they have been posting some in the Photos section of the Star Blazers FBS Yahoo group for downloads.
http://games.groups.yahoo.com/group/sta … tlesystem/
Steve:
Glad you liked it.
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