kevinsmith67206 wrote:> Yes, and I've thought that since the game first came out.
> Because of the way you do the damage track a small fast ship
> can sometimes take as many or more hits than a larger, slower ship.
> Because in the former there will be very few hull hits on the track.
> But I'm more used to Grand Fleets, where every hit is a hull hit.
There's actually a very good reason for doing it the way we do.
Right now, a very small ship (say, the Alpha DD) costs 5 points, while a very large ship (say, HMES Bantam) costs 166. This is a huge disparity, but not as much as if we had every hit be a hull hit-- right now, the smaller ships get a boost because they are less likely to be hit on the hull... take that away, and you get values of:
Alpha = 9 pts.
Bantam = 620 pts.
Or, 69 Alphas to the Bantam, as opposed to 33 AttB with the current system. Either way, the game would be balanced, but I like the current spread of point values as they are.
I envision the current system as a way to compensate for the fact that ship survivability is likely not linearly related to hull size -- in Grand Fleets, we do this by applying the 0.8 root during the hull points computation; in Starmada, it's done by increasing the number of SUs relative to hull size; and in Iron Stars, it's done by sliding the chance of hull damage.
Perhaps not perfect, but that's the rationale...
Daniel Kast
Majestic Twelve Games
cricket@mj12games.com