Re: Drones

Rich wrote:  "I'm pretty sure half his point value in one-hull cheapos (with spinals and some conventional guns, or even less expensive expendables) would take the fleet you've described out back and wrap his rock in paper but good.  My two cents, anyway. "

Brilliant Idea!!!  smile  smile  smile 
I will do just as you say.  Spinal mounts are very cheap for small ships.  I wll make one or two hull ships to act as a screen; they will have a few expendibles....  I 'll let everyone know how it works out.  smile

Steven Gilchrist; Jacksonville, Fla, USA

Re: Drones

Beowulf - One thing that I have found in my experience that nerfs close range weapons quite effectively is Stealth Generator.  It removes short range, so the problem is solved.  It is, however, rather expensive.  A cheaper, albeit less effective, alternative is to use decoys, which are a good way to reduce the effectiveness of repeating weapons, especially ones with low to-hit numbers like the ones you mentioned.  I hope this is of some use to you.

shift

Re: Drones

BeowulfJB wrote:

Hello everyone,
     
    I hope my friend up here in Jacksonville, in N.Fla, [320 miles N of FtLd area], changes his ships to be less extreme.  But in case he dosen't, I plan to try using "Harpoon Drones" now.  These are regular drones modified as fighters with {slow+assult+Bomber}  added on.   They will cost more than regular drones, but will move 8, hit on 3+, and do 2 dice of damage when they hit.
(Not as devastating as the "Tomahawks", but I will try them).

Hello back!

If it was me (and it's not so bear with me of course), I would set up a little 'Campaign System'.  After each battle, each player rolls on a chart (see VBAM starmada edition for details) on what technology their 'nation' has available and design ships with only those features.  It might be more entertaining than what you have done in the past.

It would be great if we all lived closer and could game; that would be Awesome

I wonder if Starmada could be played on Cyberboard or some other computer program to simulate battles.  I'm not a computer programer, but the ability to keep track of location and die rolls shouldn't be too hard (but what do I know).  I'd love to combine VBAM and starmada with the ability to play battles over the internet so a bunch of us could game!

-Bren

Re: Drones

Use Vassel to do it.  easy enough I've heard and theres a starter version already available

plus it's cross platfrm so should work for anyone.

I for one would be up for a go at that

Re: Drones

I don't know enough about computers to make it work, but I would be game to try....

John

Re: Drones

I'd be game to kick in and give playing a go myself.

Re: Drones

http://redjak.com/Starmada/Starmada.html

don't have time to do the updates tho sad

Re: Drones

Hello again everyone!

My friends and I here in Jacksonville have decided to make two restrictions to how tech level & etc.  First,  maximum tech is +3, with only +1 in each category.   Second, we banned the use of expendables because they caused us to many problems.  We have played several games using these restrictions, and ... They Work! . 

Both games we played lasted for seven turns.  There was maneuvering,  some drones, and etc; a regular game.  This has brought more fun into playing Starmada.   

Steven Gilchrist; Jacksonville, Fla, USA
PS:  I can retire the "Tomahawk Missiles" now... (!)

Re: Drones

Here is a copy of the customizable drone rules that we are using for our Starmada/VBAM campaign here in Orlando.

Customized Drones ◄X.1

The basic drones in Starmada are especially straightforward; however, there are players who may wish to have drones with specific characteristics. Using the rules in this section, an adaptation of the customized fighter flight rules, they can do just that.

Each option that follows has an associated multiplier; to determine the change in Combat Rating for the drone's launching ship, apply all modifiers to 30. Then, subtract 30 from the result - the difference is the amount that must be added to (or subtracted from) the ship's CR. Remember that drones must be purchased in groups of five and that the SU Cost, and both Offensive and Defensive Ratings already assume this. For players or settings that use single drones, the modifiers should be applied to 6 instead (1/5 of 30).

For example, a starship has five groups of 5 drones, and each is to be labeled as “fast” and “armored”. This requires multipliers of 1.2 and 1.4; applying these to 30 yields a product of 30 x 1.2 x 1.4 = 50.4. Thus, each of these groups of drones adds an additional 20.4 (50.4 – 30) to the ship's Combat Rating; since there are five groups, this results in a final CR addition of 102 (20.4 x 5).

Unlike standard drones; all of which that are launched in a single turn by a single unit must be placed in one group; customized drones must be formed into groups of identical drone types. If a starship carries two types of drones, it will group the drones that it fires into two groups, one group of each type. No starship may launch more than 10 drones of any type, combined, per turn.

Armored ◄X.1.1

An Armored drone group only loses a drone for every second hit it takes.

Multiplier: x1.4

Assault ◄X.1.2

A drone group with Assault capabilities rolls 2 dice per remaining drone when attacking.

Multiplier: x1.4

Extended Range ◄X.1.3

Drones with Extended Range can make attacks against targets within 2 hexes, rather than being limited to the standard 1-hex range.

Against targets 2 hexes away, the group suffers a -1 to-hit penalty.

Multiplier: x1.2

Fast ◄X.1.4

A Fast drone group moves 12 hexes per turn, instead of just 10.

Multiplier: x1.2

Slow ◄X.1.5

A Slow drone group moves only 8 hexes per turn, rather than the normal 10.

Multiplier: x0.8

Re: Drones

New drone question:

The rules say nothing about the path a drone must take. During a game, my opponent got upset when I had a group of my drones fly around an explosion counter that he dropped in front of them with a sunburst. The course I took was of equal distance to his ship as the explosion counter but he felt I should be forced to fly into the explosion. I argued that as long as the range to the target decreased, I could fly my drones on any path that I wanted. Any insight into how drones should fly?

Re: Drones

Any insight into how drones should fly?

In the rules, it states that drone fly like fighters so you can fly them however you want in order to avoid sunbursts and other explosion hexes.

Why should drones 'miss' explosion hexes and such (instead of just flying straight)?  Obviously, all of my drones are equipped with both heat sensors & debris collectors to allow my drones to 'know' where sunbursts and explosion counters are and can change their flight plans accordingly! smile

-Bren

Re: Drones

Or the explanation is that you're controlling the drones from the ship? You've got FTL communications (well, TDAR seems like the offshoot of an FTL system to me), so on the tactical scale...

Re: Drones

For several minutes it felt like I was playing SFB. We were leafing through the rulebook, each trying to find a rule to decide the issue in our own favor. I am so glad that starmada isn't a game for rules lawyers.

Re: Drones

japridemor wrote:

The rules say nothing about the path a drone must take. During a game, my opponent got upset when I had a group of my drones fly around an explosion counter that he dropped in front of them with a sunburst. The course I took was of equal distance to his ship as the explosion counter but he felt I should be forced to fly into the explosion. I argued that as long as the range to the target decreased, I could fly my drones on any path that I wanted. Any insight into how drones should fly?

There are NO restrictions to drone movement. They can sit stationary for an indefinite period if you so desire.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Drones

cricket wrote:

There are NO restrictions to drone movement. They can sit stationary for an indefinite period if you so desire.

So if I have a ship with 50 drones onboard and I can only fire 10 per turn, I can have them loiter near me, while I avoid my opponent, then after five turns, when I have all 50 in space, send them in at my enemy?

Re: Drones

japridemor wrote:

So if I have a ship with 50 drones onboard and I can only fire 10 per turn, I can have them loiter near me, while I avoid my opponent, then after five turns, when I have all 50 in space, send them in at my enemy?

Yes.

I'm just telling you how the rules are written... not that I think there isn't room for abuse. smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Drones

cricket wrote:

Yes.
I'm just telling you how the rules are written... not that I think there isn't room for abuse. smile

Okay, knowing the guy I play with, I am sticking Sunbursts on EVERY design to counter this one. I can see it now...5 ships each with 50 drones floating around them and then he sends all 250 after a couple of my ships, timed to arrive in one large wave. yuck.

Re: Drones

Not to keep harping on the drone rules but...

1) Can I target drones with drones?
2) Can drones target Battlesats?
3) The rules say that they do not destroy attacking fighters on a roll of "1" but can they target fighters when they make their own attack? The Starmada Reference sheet says drones cannot attack fighters but I don't see that in the rules.

I am feeling like a total rules lawyer now but I really want to get my mind wrapped around all the nuances of this weapon system.

Re: Drones

My gaming group and I have discussed this and this is the general opionion that we have come to regarding drones and your questions.

  A: The rules state that drones act just like fighters in all ways EXCEPT that they do not get to kill an ATTACKING fighter when IT (the fighter) rolls a "1" on ITs (the fighters) attack. Therefore......

  1. Drone vs. Drone: Yes, but they hit on a 4+. No surprise there, one homing object homing in on another homing object that is quite possibly trying to home in on it as well....oh my head.

2. Drone vs. Battlesats: Yes, again the drone hits on a 4+. One hit kills one battlesat.

3. Drones vs. fighters: Yes, go with the description in the book. The reference sheet that you are using may not be updated or even Canon.

Roy

Re: Drones

Ironvein wrote:

My gaming group and I have discussed this and this is the general opionion that we have come to regarding drones and your questions.

Ironvein's answers are correct.

Gold star!

smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Drones

One of the nice things about drones is that if you are launching clouds of them in preparation to hit a specific target, and due to the way the battle unfolds, that target is taken out..... they can be sent after something else. For that matter,  you can fly groups of drones all over the battlefield like fighter swarms, and spend as many turns as you want moving them.... They don't even need a specific target, they can wait until a target presents itself for them.  They are great for distractions, and making your opponent nervous.

I much prefer to load a ship with Drones than expendable weapons.

John