Re: Combat Space Patrol
First, I did intend the fighters to magically appear back on the nearest carrier in the end phase. I saw this as a necessary abstraction to avoid messing with flights returning, counters marking returning flights and rules for what they could and could not do. It was a bit of KISS to fit with the flavour of Starmarda. The flights still cannot launch until the end phase that follows... and if the carrier is short on launch bays... hands up all those that would target a carrier with beached fighters...
I also intended an abstraction of CSP fighters being in the ship's hex for measuring range, where in reality they are patrolling. I did not intend for them to die with an exploding ship.
Kevin
It most certainly *does* have potential for abuse.
Why?
Well, you send three or four of these "CSP delivery platforms" 5 to 10
hexes in front of your force, but still 5 or so hexes from the opposing
force. This "picket line" of CSP platforms can then form a skirmish
line, hindering enemy fighter flights from moving. You can position the
CSP platforms several hexes apart, effectively preventing enemy
fighters from moving past the screen.
Is *that* the intent of the CSP rules?
I don't think so.
CSP: A good idea, but *not* the way the rules are currently proposed.
Kevin
Actually i see this as an interesting tactic not a loophole. The cost of the screen would be relatively expensive and the player would need to weigh up the pros and cons of tieing up resources for the added protection.