Topic: Philosophy of Game design
{Warning: Author is about to go off on a rant. This could get boring}
I think that people have forgotten the point of games.
A lot of games seem to be written around the idea that a good game is a simulation. I'm especially looking at computer games. So much effort goes into the design of physics engines, graphics, on and on, so that anything resembling fun is banished in this wierd search for realism.
And what kind of realism is it? Car thiefs killing cops, zombie gorefests. Computer games in particular seem to have turned into particularly gruesome fantasy fullfillment.
I don't think wargames are especially immune from this disease, either. You only need to look at, oh, Star Fleet Battles or any of the Ad Astra stuff, and there's a crazy obsession with simulation as a replacement for gaming.
Okay, there's my rant. Now I want to talk about game design philosophy.
I think games should be fun. And one of the things I think is fun is a good simulation (I used to dm a game based on Swords Path Glory, about 10 pounds worth of tables and lookups - it took all of us to manage a two man combat - I loved it).
When you play a sim, you sort of have in your mind that it's a model of reality. Truth is, it's not a model of reality. It's a model of one person's idea of reality. We've all got different ideas of what's real, what's important. And any sim is just an agreed upon set of rules about what we all think is real.
You see it in game design. On one end, you've got games like Piquet, which is focused purely on managing chaos. Starmada seems to be a game of system design. I notice on the boards here, all conversation about Starmada is about the balancing and management of system design.
At another extreme end, there's chess, which is a very abstract representation of reality. The idea that no piece is more important than another (even the king, although he is the goal of the game, cannot function without support).
So what's my point? I don't think I really have one. I'm just thinking out loud. I'm working through designing a couple of games myself, and I'm trying to decide what are the aspects of reality I think are good for gaming.
These are some things I think might be fun:
I like games where there's a lot of bits on the board. Lots of things to manage.
I like games where the bits need to work together in a sort synergistic effect.
I don't like games that are too rigidly defined. I find chess to be a horrible bore.
I like games that depend on me to make things happen. Too much luck is a bad thing.
What do you think?