Topic: The Metal Men

The Metal Men

A Faction for Iron Stars

Nearly 46 light years away faintly shines the star 18 Scorpii, one of many unremarkable stars lying within the constellation Scorpius as seen from Earth.  However, 18 Scorpii is of great significance in the history of Mankind, for circling it is a small planet, a world once blue and green and brown like Earth.   This world no longer resembles Earth, though, because it has long been the home of a race of beings, older and more advanced than humanity.  In the long process of civilization, of exploration, expansion, conquest and struggle, this world, named Zontar by its inhabitants, has been scarred and gouged and reshaped, ultimately molded to the form desired by its inhabitants.
   
These inhabitants, whom we shall refer to as Zontarians because their name for themselves is unpronounceable by humankind, were once organic beings like Man, although resembling Man not in the slightest.  They were greatly elongated creatures, vaguely resembling a free-standing coat rack crossed with a bowling pin.  Nevertheless, they had
great intelligence, and set themselves to mastering their world with a feverish intensity. 

After eons of struggle, they created a high culture, propelled to greatness by the discovery of their incredible power source, Turgidium.  In brief, Turgidium is a synthetic crystalline solid, which undergoes a destructive self-catalysis upon formation, converting its own mass completely into energy in the form of an expanding spherical wave of kinetic force.  Contained and focused by cells of solid diamond, this force can be used to propel electrical turbines, providing nigh-limitless power.
   
As their intellectual prowess continued to develop, the brightest minds of Zontar turned their attentions to the problem of death.  With their great sophistication in the medical and mechanical arts, the Zontarian scientists conceived of building a kind of shell, a synthetic body which would never grow old, which could be effortlessly repaired, and which would protect the vital brains of the Zontarians far better than their natural forms.  After long research and many failures, the first of these metal shells was used to house the mind of the greatest Zontarian scientist.  In his turgidium-powered artificial shell, the scientist had strength and vigor superior to that of any natural Zontarian.  To assist his inquiries into the universe, he could now affix instruments and tools directly to his senses and limbs.  The development of the metal bodies ushered in a new era of research and
productivity.

Alas, these metal forms were also the downfall of the race.  At first metal bodies were limited only to the most meritorious of Zontarians, great scientists and accomplished leaders.  But as the wealth and power of Zontarian society grew under the rule of these benevolent immortals, more and more citizens began to desire similar immortality.  The standards for conversion became lower and lower, and fewer natural Zontarians remained to procreate future generations.  At last, the pool of organic Zontarians was too small, and the fleshly survivors were little more than inbred degenerates.  The remaining immortals, ageless and undying save through extreme trauma, were cut off from the desires and demands of the flesh, and eventually lost the capacity for emotion.
   
Coldly, bloodlessly, the scientists of Zontar predicted that their entire system would eventually be depleted of the chemicals required to manufacture turgidium.  Laying their plans, they designed mighty space arks, capable of carrying their entire population across the stars.  Loaded with all the materials they would need to rebuild Zontarian society, these arks set sail upon their journeys to distant stars, each heading in a different direction.  One of them was headed directly for a small, yellow G-type star...
   
Arriving in the Solar System, the crew of the Zontarian space ark immediately set to making close observations of the various worlds.  Swiftly they spied the sweet plum that is Earth, but also noted Mars.  Detecting an advanced species there, they decided upon a stealthy approach.  Preparing for the possibility of conflict, they invested the moons of the large gas giant, Jupiter, and built up their forces.  The great space ark set down upon the monstrous moon, Ganymede, a moon larger than the worlds of Mercury and Pluto.  Here they began to construct an immense subterranean complex, a veritable city bored from the rock. 

Along with a smaller mining installation established upon the chemical-rich moon of Io, they had the resources they needed to begin building a fleet of interplanetary warships, patterned off vessels with which they had once fought amongst themselves in the distant past.
   
However, as this construction project proceeded, years passed in the inner system.  The Martians launched their ill-fated expedition to Earth, and the surviving Earthmen learned from the technology of their would-be conquerors.  Now the Zontarians, lurking in the outer dark, face a potential war on two fronts.

***

I have always liked the sci-fi pulps, and after picking up Iron Stars, I knew I wanted to create a race of alien invaders for the game.  Thus, the Zontarians.  The basic idea of a race that has transplanted its entire population into cyborg bodies came from the Captain Volmar stories of Clark Ashton Smith.  Turgidium is a notion I came up with a long time ago, as an attempt to imagine a power source that could drive a clockwork device at high levels of efficiency for another science fantasy project.  The name Zontar comes from the fertile and twisted mind of my office-mate.  What I've tried to do is come up with a semi-coherent back story explaining their presence and goals in the Solar System, and a set of rules for describing their vessels in Iron Stars.

How to build a Zontarian Space Flyer

1.      All Zontarian ships must mount Gyroscopic Stabilizers.  A combination of refined engineering, ship dynamics, and the durability of the metal bodied crew mean that Zontarian vessels are very maneuverable.

2.    Zontarian Size Classifications are as follows:

1                   Escort
2                  Corvette
3                  Destroyer
4-8        Frigate
9-12        Light Cruiser
13-15        Cruiser
16-24        Battle Cruiser
25-35                 Battleship

Escorts are small gunboats, intended to protect larger vessels from being swarmed by smaller ships.  They are frequently up-armored and often have reduced speed.

Corvettes are small, multi-role ships.  Some can be heavy escorts, but they are also the favored size for torpedo boats or minelayers.  Corvettes are frequently up-armored.

Other vessels tend to have a balanced weapons load, the names just indicating size.  For larger vessels, Zontarians tend to either leave the base armor and speed values alone, or decrease armor and increase speed.

3.    Zontarians have three major weapon technologies. 

For heavier weapons, they favor their Vibromagnetic Destructor Cannon, beam weapons which focus an oscillating magnetic ray upon the target, shaking iron-based materials to dust.  Treat these as Lightning Projectors.  Nearly all Zontarian ships use this for their primary weapon, and most will use it for their secondaries as well. 

The second weapon technology used by Zontarians are the Pin Rays, a spin-off from their Turgidium power source technology.  By compressing a Turgidium crystal in a narrow-aperture diamond cell, they produce a thin cutting beam, capable of knifing through steel at close range.  All Zontarian light guns are Pin Rays, and some Zontarian vessels mount Secondary Pin Ray batteries.  Pin Rays are identical in effect to ordinary weapons as described in the rules.

The third major Zontarian weapon technology involves their torpedoes.  Zontarians have perfected a method of installing the brain of a small Zontarian creature, about as intelligent as a rat, as a guidance system for their torpedoes.  This makes Zontarian torpedoes more accurate at long range.  Therefore, all Zontarian torpedos must be d12 torpedoes.  Very Small and Small ships can only mount x1 torpedoes, Medium ships can mount up to x2, and only Large and Very Large ships can mount x3 torpedoes.

Additionally, Zontarian ships may mount Mines, some use Keel Bombards, but Zontarians do not use Rockets of any kind.

Medium and larger Zontarian vessels may mount a Babbage Engine.

Class-naming conventions are after terran moths, owing to the first reported sightings of Zontarian vessels.  They are flying-wing spacecraft, shaped like sickles with shallow curves, rounded tips, and a thicker mid-body, thus resembling certain species of moths.  The actual Zontarian names are, of course, unpronounceable by humans, and unknown to mankind at this time.  The Zontarians themselves are only known as Metal Men, based on crew recovered from Zontarian debris in the first skirmishes with Terran forces.  While Zontarians are conversant with the major Terran languages, they are as yet unwilling to communicate, and are themselves incapable of feeling pain, fear, or any other emotion that could elicit such communication involuntarily.


Typical Zontarian Vessels

Fireworm-Class Escort - 10 pts: O
VS, HP 1, AV 1, TR 6, S 1d6x1, L 3d4x1, Gyroscopic Stabilizer
Hull 1-2, Armor 3-4, Thrust 5-13, Secondary 14-15, Light Guns 16-20

Fireworms are intended to guard the larger classes of Zontarian vessels, which tend to have rather small light gun batteries.

Pug-Class Minelayer (Corvette) - 8 pts, HVP 2: QO
VS, HP 2, AV 0, TR 8, L 3d4x1, Gyroscopic Stabilizer, 6 Mine Factors
Hull 1-5, Thrust 6-16, Light Guns 17-20

Pugs are a key part of Zontarian strategy, which revolves around laying mines to control space.  They are designed to get in, drop their mines, and get out.  An up-armored variant exists which drops two of its light guns in favor of extra plating.

Dagger-Class Torpedo Corvette - 10 pts, HVP 2: QO
VS, HP 2, AV 1, TR 8, L 2d4x1, T 4d12x1, Gyroscopic Stabilizer
Hull 1-4, Armor 5, Thrust 6-16, Light Guns 17-20

Daggers are intended to soften-up medium to large vessels in the opening moves of a battle.

Tortrix-Class Destroyer - 12 pts, HVP 2: OQO
VS, HP3, AV 0, TR 0, P 1d8x1 Lightning Projectors, S 2d6x1, L 4d4x1, Gyroscopic Stabilizer
Hull 1-5, Thrust 6-13, Primary 14, Secondary 15-16, Light Guns 17-20

The Tortrix lends respectable firepower to small ship engagements, and also sees use as a reconaissance vessel.

Bee-Hawk-Class Frigate - 21 pts, HVP 2: OOQOOO
S, HP6, AV 1, TR 7, P 1d8x1 Lightning Projectors, S 3d6x1, L 4d4x1, T 4d12x1, Gyroscopic Stabilizer, Keel Bombard
Hull 1-8, Armor 9, Thrust 10-14, Primary 15, Secondary 16-17, Light Guns 18-20

The Bee-Hawks are hunters, designed to maul heavier ships with their powerful Coaxial Vibromagnetic Destructor Cannon.

Gypsy-Class Light Cruiser - 53 pts, HVP 2: OOOOOQOOOOOO
M, HP 12, AV 2, TR 7, P 1d8x2 Lightning Projectors, S 4d6x1 Lightning Projectors, L 10d4x1, T 4d12x1, Gyroscopic Stabilizer
Hull 1-10, Armor 11, Thrust 12-14, Primary -*, Secondary 15-16, Light Guns 17-20
*This is what I got using the ISSB Excel sheet.  I think it really should be at least 1 slot on the damage track at 14, pushing Hull, Armor, and Thrust down 1 spot each.

The Gypsy light cruiser is designed to lend a little heavy support to light ships, and with its speed serves well as a raider.

Hawk-Class Cruiser - 62 pts, HVP 2: OOOQOOOQOOOQOOO
M, HP 15, AV 2, TR 6, P 1d10x2 Lightning Projectors, S 6d6x1 Lightning Projectors, L 10d4x1, T 4d12x2, Gyroscopic Stabilizer, 4 Mine Factors
Hull 1-11, Armor 12, Thrust 13-14, Primary -, Secondary 15-16, Light Guns 17-20

The Hawk cruisers are jacks-of-all-trades, with a diverse array of guns, torpedoes, and mines.

Tiger-Class Battlecruiser - 84 pts, HVP 2: OOOOOOOOOOQOOOOOOOOOO
L, HP 21, AV 2, TR 6, P 2d10x2 Lightning Projectors, S 6d8x1 Lightning Projectors, L 8d4x1, T 4d12x2, Gyroscopic Stabilizer, Babbage Engine
Hull 1-12, Armor 13, Thrust 14-15, Primary 16, Secondary 17-18, Light Guns 19-20

The Tiger Battlecruiser is a swift vessel with a decent punch at long and medium ranges, although its light armor means it doesn't stand up well in a close-range brawl.

Death's Head-Class Battleship - 209 pts, HVP 3: OOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOO
VL, HP 35, AV 4, TR 4, P 3d12x2 Lightning Projectors, S 6d8x1 Lightning Projectors, L 8d4x1, Gyroscopic Stabilizer, Babbage Engine
Hull 1-14, Armor 15, Thrust 16, Primary 17, Secondary 18, Light Guns 19-20

The largest capital ship in the Zontarian arsenal, the Death's Head is another long-range duelist, designed to pick apart other capital ships with its armor-ignoring Vibromagnetic Destructor Cannon Turrets.

**Please note that I haven't actually had a chance to playtest any of these ships yet, and they may very well completely suck in practice.  But hey, the evil aliens are supposed to lose!</t>

Re: The Metal Men

Chogokin wrote:

The Metal Men

A Faction for Iron Stars

This is friggin' SWEET! smile

I wish I had seen this before I left Illinois -- it would have been nice to try out some of these with Jim.

Dan

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: The Metal Men

Thanks!

I'd be interested in seeing some feedback on how they play myself.  Sadly, I live out in the boonies, so I'm more of a game "theorist" than a player... wink

Re: The Metal Men

Chogokin wrote:

Thanks!

I'd be interested in seeing some feedback on how they play myself.  Sadly, I live out in the boonies, so I'm more of a game "theorist" than a player... wink

Hmm... the ships are shaped like flying things?

Let me see what I can whip up...

Re: The Metal Men

I did some sketches when I first dreamed these guys up.  I'll see if I can get some scanned in.

Re: The Metal Men

The Dagger...

Re: The Metal Men

thedugan wrote:

The Dagger...

Very nice.

And for those on the mailing list:

http://mj12games.com/forum/files/dagger01_160.jpg

Dan

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: The Metal Men

cricket wrote:
thedugan wrote:

The Dagger...

Very nice.

And for those on the mailing list:

http://mj12games.com/forum/files/dagger01_160.jpg

Dan

auugghh... I'd forgotten the 'dual use' thing...

Re: The Metal Men

people should get on board anyway and sign in to the forums.

Pandering to those who resist chnge is like petting a wet monkey

Re: The Metal Men

> -----Original Message-----
> From: mj12games@yahoogroups.com
>
> > Pandering to those who resist chnge is like petting a wet monkey
>
> What is wrong with petting a wet monkey?  Other than the
> smell of animal that is furry and wet...

I enjoy petting wet monkeys... it's a nice break from licking damp marmots...

Dan

P.S. I see no reason to fuel the forum vs. mailing list argument; I have done everything I can to make sure all are happy -- and as far as I can tell, life is good on all sides... smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: The Metal Men

> -----Original Message-----
> From: mj12games@yahoogroups.com
> [mailto:mj12games@yahoogroups.com] On Behalf Of Chad Wilson
>
> > I can tell, life is good on all sides... smile
>
> Which is exactly why we need a useless, futile and infantile
> debate over something that we need not debate!

Great. I'll set up a forum for the discussion.

tongue

Dan

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: The Metal Men

But I like petting wet monkeys too...

And isn't that the point?

Re: The Metal Men

cricket wrote:

> > On Behalf Of Chad Wilson:
> > I can tell, life is good on all sides... smile
>
> Which is exactly why we need a useless, futile and infantile
> debate over something that we need not debate!

Great. I'll set up a forum for the discussion.
tongue
Dan

lol  lol  lol

...glad I wasn't taking a sip of coffee just then...

jimbeau wrote:

But I like petting wet monkeys too...
And isn't that the point?

Having never patted a wet monkey, I cannot see anything that would lead me to want to. This is called a 'Green Vs Purple' argument on the SF-CONSIML list... no one is right, but everyone KNOWS they are right.

Either way is fine, but BOTH seems a bit distracting at times.


BTW, Dan - I don't think the 'new post' flags are always working. Sometimes I get them - sometimes not.....

Re: The Metal Men

Getting us back on track...

Some of us are (off-list) discussing the future of the Iron Stars "timeline", and I'm just wondering --

Where is the "Metal Men" project at the moment, and how/when do people see it intersecting with the "official" Universe, if at all?

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: The Metal Men

cricket wrote:

Getting us back on track...

Some of us are (off-list) discussing the future of the Iron Stars "timeline", and I'm just wondering --

Where is the "Metal Men" project at the moment, and how/when do people see it intersecting with the "official" Universe, if at all?

Hmmm....

It needs to be after "WW1", almost certainly...too much fun stuff coming up to screw around with that, IMNSHO....

Whether or not we need to defeat the Martians first (again) is the question, I think.

If you defeat the Martians, the Metal Men would go after them to secure a 'foothold' closer to the Earth for tactical reasons.

If the Martians hold off, then it's a tossup as to who they hit first. If they attack, do they go for the big hit, or pick us off slowly while keeping us unaware of their location?

Re: The Metal Men

Wow, that got off the ground quick!

That Dagger design is just amazing.  I especially like the forward-swept, multi-part wings.

I finally managed to dig up my early sketches of the Metal Men ships (well, ship, really).  I am not an artist by any means.  However, you can see them here and here.  I like your design better than my own fumblings, so feel free to use, abuse, or discard them as you see fit.

As far as what role the Metal Men might play in the Iron Stars timeline, I think your estimations are on target.  I will throw in an idea though:

The Metal Men are not xenophobes.  As they can no longer reproduce, their only method of increasing their numbers is by converting other species into similar cyborgs.  They might not look at Mars or Earth as enemies to be defeated, but as potential converts.  Suppose they began to seduce individual Martians and Humans with the possibility of becoming immortal, nigh-indestructible cyborgs?  (okay, maybe a few too many shades of The Borg/Cybermen here, but it's true to the source material).

I think the Metal Men would wage a campaign of misdirection and subterfuge.  They would use their battlegroups to attack small or isolated enemy forces, with the intent of capturing enemy vessels.  They would use these captured ships to stage raids on opposed factions, trying to destabilize the Terran nations internally.  When foiled in these plans, they would retreat (if possible) in a misleading direction, such as Venus (just to throw it out there).  And always, they will be trying to plant spies amongst their enemies and forge secret lines of communication with the sort of ambitious, unscrupulous people to whom immortality is a fair price for treason.

Re: The Metal Men

The Metal Men are not xenophobes. As they can no longer reproduce, their only method of increasing their numbers is by converting other species into similar cyborgs. They might not look at Mars or Earth as enemies to be defeated, but as potential converts. Suppose they began to seduce individual Martians and Humans with the possibility of becoming immortal, nigh-indestructible cyborgs? (okay, maybe a few too many shades of The Borg/Cybermen here, but it's true to the source material).

I think the Metal Men would wage a campaign of misdirection and subterfuge. They would use their battlegroups to attack small or isolated enemy forces, with the intent of capturing enemy vessels. They would use these captured ships to stage raids on opposed factions, trying to destabilize the Terran nations internally. When foiled in these plans, they would retreat (if possible) in a misleading direction, such as Venus (just to throw it out there). And always, they will be trying to plant spies amongst their enemies and forge secret lines of communication with the sort of ambitious, unscrupulous people to whom immortality is a fair price for treason.


I like that, myself.  I don't  think it's Borg-esque to have them recruit agents.  The cube boyz just MADE you one of them.  These metal men are dangling the carrot of immortality in front of a few morally bankrupt individuals.

But jeesh, if we're looking at including them after WWI, then it's a ways off, innit?  I don't know the scale of the proposed WWI supplement/series of supplements, but it was my impression that it's going to be a lot of material.  And we haven't touched what happens from 1910-13 yet.

Re: The Metal Men

themattcurtis wrote:

But jeesh, if we're looking at including them after WWI, then it's a ways off, innit?  I don't know the scale of the proposed WWI supplement/series of supplements, but it was my impression that it's going to be a lot of material.  And we haven't touched what happens from 1910-13 yet.

Well, there's no harm in fleshing them out as a "species", even if their arrival in the timeline would have to be a ways off...

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: The Metal Men

It wouldn't have to be that far off if you move the focus away from Earth for a while.  Further develop Mars and the Metal Men for a book or two looking at events which have been unfolding around the Red Planet for the last decade.  If you want to further develop the Wells universe, this might offer a window.

Besides, Jim, for one, feels the current pace is a little fast.  If you shift yer focus from our dirty little wars and say something like "at the same time...."  you could stretch the timeline a little.

Re: The Metal Men

Chogokin wrote:

Wow, that got off the ground quick!

Well, whether it flies to a conclusion is still up in the air, Welcome to the development team ....<chuckle>


Chogokin wrote:

That Dagger design is just amazing.  I especially like the forward-swept, multi-part wings.

Thanks! I took your description, and tried to make the artwork fit - I did the same with the Martian Tripods that no one but Dan has seen.... :-)

Chogokin wrote:

I finally managed to dig up my early sketches of the Metal Men ships (well, ship, really).  I am not an artist by any means.  However, you can see them here and here.  I like your design better than my own fumblings, so feel free to use, abuse, or discard them as you see fit.

Unfortunately, I've sorta run outta steam but hope to take up the odds and ends I have laying about and get back to work after I get the bathtub done, I did some spackling today - even though I usually don't do ANYTHING on Sundays...

Hmm...

Chogokin wrote:

As far as what role the Metal Men might play in the Iron Stars timeline, I think your estimations are on target.  I will throw in an idea though:

The Metal Men are not xenophobes.  As they can no longer reproduce, their only method of increasing their numbers is by converting other species into similar cyborgs.  They might not look at Mars or Earth as enemies to be defeated, but as potential converts.  Suppose they began to seduce individual Martians and Humans with the possibility of becoming immortal, nigh-indestructible cyborgs?  (okay, maybe a few too many shades of The Borg/Cybermen here, but it's true to the source material).

I think the Metal Men would wage a campaign of misdirection and subterfuge.  They would use their battlegroups to attack small or isolated enemy forces, with the intent of capturing enemy vessels.  They would use these captured ships to stage raids on opposed factions, trying to destabilize the Terran nations internally.  When foiled in these plans, they would retreat (if possible) in a misleading direction, such as Venus (just to throw it out there).  And always, they will be trying to plant spies amongst their enemies and forge secret lines of communication with the sort of ambitious, unscrupulous people to whom immortality is a fair price for treason.

I like the idea that they would be more interested in 'converts' than conquest. If you're metal, all you really need is a star for the energy, and asteroids for raw materials....

Re: The Metal Men

themattcurtis wrote:

It wouldn't have to be that far off if you move the focus away from Earth for a while.  Further develop Mars and the Metal Men for a book or two looking at events which have been unfolding around the Red Planet for the last decade.  If you want to further develop the Wells universe, this might offer a window.

Besides, Jim, for one, feels the current pace is a little fast.  If you shift yer focus from our dirty little wars and say something like "at the same time...."  you could stretch the timeline a little.

Well, I expressed that concern, but 'running out of material' is more of a concern to me than going too fast. Telling a good story is the MAIN concern.

I agree, though, that if we were to shift to a 'war' between the Metal Men and Mars, it might explain why Mars hasn't attacked, and give us another point of view with which to tempt those not so satisfied with the WW1 viewpoint. You get more good material, AND it also provides a bridge to the 'Pulp Era' stories that Dan and I tossed around over a year ago now.

"Neptune is Quiet, TOO quiet..."

Re: The Metal Men

thedugan wrote:

Well, I expressed that concern, but 'running out of material' is more of a concern to me than going too fast. Telling a good story is the MAIN concern.

Based on the types and amount of discussion, I'm not too worried about running out of material. smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: The Metal Men

cricket wrote:
thedugan wrote:

Well, I expressed that concern, but 'running out of material' is more of a concern to me than going too fast. Telling a good story is the MAIN concern.

Based on the types and amount of discussion, I'm not too worried about running out of material. smile

True, I like the diversity of discussion that we're getting.

Re: The Metal Men

Chogokin wrote:

The Metal Men

A Faction for Iron Stars

People may accuse me of "bumping", but hey, it's my forum. smile

Anyway, just wondering if there had been any more work on this?

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: The Metal Men

cricket wrote:
Chogokin wrote:

The Metal Men

A Faction for Iron Stars

People may accuse me of "bumping", but hey, it's my forum. smile

When it is your forum, it is more of a grind....
lol


-ducks and runs-