Topic: Weapons question

Hello. I was in the process of converting the Sulaco from the movie Aliens to Starmada, and I have all of the weapons and other abilities down, except for one detail of the vessel.

"The Sulaco also carries 80 re-entry vehicles for various ordinance, such as Bunker-Buster weapons and nuclear warheads."

Given that the Sulaco already already has three rather different types of weapons (Disabling Particle beams, Railguns, Long-Range ASAT missiles), what would be the best way to simulate a vessel having weapons that aren't  usable against spacecraft?

Re: Weapons question

RiflemanIII wrote:

Hello. I was in the process of converting the Sulaco from the movie Aliens to Starmada, and I have all of the weapons and other abilities down, except for one detail of the vessel.

"The Sulaco also carries 80 re-entry vehicles for various ordinance, such as Bunker-Buster weapons and nuclear warheads."

Given that the Sulaco already already has three rather different types of weapons (Disabling Particle beams, Railguns, Long-Range ASAT missiles), what would be the best way to simulate a vessel having weapons that aren't  usable against spacecraft?

There has been talk, off and on, of equipment that lets a ship carry other small vessels - not fighters, hull 1 ships - that may qualify for what this sounds like.

Re: Weapons question

Taltos wrote:

There has been talk, off and on, of equipment that lets a ship carry other small vessels - not fighters, hull 1 ships - that may qualify for what this sounds like.

I wouldn't think so. "Re-entry vehicle" often refers to things like the pods used on the Apollo space craft. If it was something like an actual shuttle, then the Sulaco wouldn't have been able to  "Nuke the site form orbit, just to be sure."

Re: Weapons question

Starmarda:VBAM book has a system for ground assault equipment IIRC. It is basically a special type of cargo for supporting planetary assault ratings a ship may have in VBAM. x marine units and y ground assault cargo = 1 VBAM planetary assault unit.

Re: Weapons question

RiflemanIII wrote:
Taltos wrote:

There has been talk, off and on, of equipment that lets a ship carry other small vessels - not fighters, hull 1 ships - that may qualify for what this sounds like.

I wouldn't think so. "Re-entry vehicle" often refers to things like the pods used on the Apollo space craft. If it was something like an actual shuttle, then the Sulaco wouldn't have been able to  "Nuke the site form orbit, just to be sure."

Ah, I was reading 're-entry' as a ship to go down and come back, rather than a single delivery mechanism.

Re: Weapons question

RiflemanIII wrote:

Given that the Sulaco already already has three rather different types of weapons (Disabling Particle beams, Railguns, Long-Range ASAT missiles), what would be the best way to simulate a vessel having weapons that aren't  usable against spacecraft?

Some good ideas have been posted here... so I don't want to seem like I'm dismissing them, but I have to wonder:

Is there a point in simulating weapons that aren't usable against spacecraft in a space-combat game? wink

I would think it enough to set aside a few SUs and call it "ground ordnance" or something -- no need to come up with stats for something that can't be used in the game...

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Weapons question

cricket wrote:

Is there a point in simulating weapons that aren't usable against spacecraft in a space-combat game? wink

I would think it enough to set aside a few SUs and call it "ground ordnance" or something -- no need to come up with stats for something that can't be used in the game...

Well, there are Vehicle bays and the like in Starmada. smile

Re: Weapons question

cricket wrote:

Some good ideas have been posted here... so I don't want to seem like I'm dismissing them, but I have to wonder:

Is there a point in simulating weapons that aren't usable against spacecraft in a space-combat game? wink

I would think it enough to set aside a few SUs and call it "ground ordnance" or something -- no need to come up with stats for something that can't be used in the game...

If Full Thrust can interface with Dirtside 2, we need to be ready to interface Starmada with Assault Corps. We're trying to be prepared.  smile

Re: Weapons question

bobslaughter wrote:
cricket wrote:

Some good ideas have been posted here... so I don't want to seem like I'm dismissing them, but I have to wonder:

Is there a point in simulating weapons that aren't usable against spacecraft in a space-combat game? wink

I would think it enough to set aside a few SUs and call it "ground ordnance" or something -- no need to come up with stats for something that can't be used in the game...

If Full Thrust can interface with Dirtside 2, we need to be ready to interface Starmada with Assault Corps. We're trying to be prepared.  smile

I've got you covered from the Assault Corps side of the house...



Off-Board attacks
Representing artillery, attacks from orbit, high-altitude bombing and long-range missile strikes.


see:

http://mj12games.com/forum/viewtopic.php?p=6746


Also, you may be interested to know that I have nearly everything from the Colonial Marines Technical Manual converted for Assault Corps.  (With the obvious exception of the Sulacco, the individual drop capsules, the powerloader and the colony tractor.)

JP