Topic: Stand-Off Weapons
Yesterday, I was thinking, as I usually do, and I realised that there was something missing from Starmada X. Namely, weapons that take a while to arm.
Some weapons (in published SF as well as in my own universes) have weapons that, when fired, are not automatically armed, but take a while to arm. Missiles, especially. Sometimes this is due to the warhead being carried (i.e., if a AM torpedo went boom just outside your port bow, you'd get slightly hurt)
So heres a proposal.
For these types of weapon, a fourth range band is added, equal in size to the first three. This range band has a -1 to hit. The long-range band has a 0 to hit, and the medium range has a +1 to hit. BUT, the short-range band can't be fired into at all.
Example: A Gyorvar heavy cruiser fires a Longbow Missile at a Ferenkon dreadnought, which is 23 hexes away. The Longbow Missile has a range of 18, so normally it wouldn't hit. But with the Long-Range enhancement, it's got a range of 24, so the missile can attack.
Example: The same cruiser fires another shot, this time at a Ferenkon destroyer. However, when looking at the range, the destroyer is five hexes away. Cursing, the Gyorvar player can't fire at the destroyer, who (if the Longbow missile was the only weapon system on board) now has a free shot at the cruiser.
Discuss