Re: Dropships

The coming Stars Divided book for VBAM provides a Starmada ship to have hangar equivalent for the VBAM tender ability. It works off the old debate that hangar space would be roughly equivalent to Construction Bays. They hold and deploy hull 1 ships - the gunboats of past Yahoo group discussion.

Re: Dropships

Nahuris

I do not know which spreadsheet you are using but you could re write it the way that I did the shipyard.

That way, with each type of equipment having its own tech level, Hangers can be equipment. The cost of the hanger can stay constant.

Re: Dropships

Trust me when I say, that although that sounds like a great idea... my skills with Excel are not in league with that thinking.......LOL

John

Re: Dropships

Didn't we come up with a list of equipment that was "immune" to tech level?

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Dropships

Yes. Of the top of my head, it covered:

Armour Plating
Construction Bay
Hyperdrive (obviously, but some construction assistants have hyperdrive affected by TL--primarily the VBAM ones)
Medical Bay
Science Lab
Troops
Vehicle Bay
Organic Hull
Sunbursts
Security Teams (but not Marine Squads)
Repair Bay

and some other items I've forgotten.

Re: Dropships

now in the FAQ, and so are teleporters for those who care smile

edit this to change it

http://mj12games.com/faq/index.php/Equipment_unaffected_by_Tech_Level

Re: Dropships

After consideration of the above discussion, and being ex-Navy, I believe Nahuris originally meant to design a system ship. Now, there would be no reason why such a ship would need a hyperdrive if it were to be carried in a vehicle bay using the rules for a construction bay. 200 SU per bay for a size 1 hull. IMHO, keep it at size 1, give it a hyperdrive and more drones, and a PDS.

Like this:
Remora class Various Torpedo Corvette   (22)
Hull: 1
Engines: 8 7 6 5 4 3 2 1
Shields: 2 1
[a] Torp [2/4/6, 3+, Expendable]
AB, AB, AB, AB, AB, AB
Hyperdrive [O], Point-Defense System [O]
1[H3EQ2a], 2[3ESQ2a], 3[H2ESQ2a], 4[3ES2a], 5[H2ES2a], 6[3EQ2a]
TL: E: 0 S: 0 W: 0 Q: 0

Comments?

Re: Dropships

Well,
A contruction bay can build a certain number of hull in a campaign turn. It would seem likely that it could hold a certain number of hull within as well when travelling from place to place.
  My assumption is that the host ship has a large enough internal area to build the ships within its own hull protected from space.
   I may be wrong and the implications of a contruction bay were more along the idea a a deployable scaffolding that allows the construction ships crew to assemble the project ship outside the ship but within the protection of the scaffolding.
The point that I'm making is that "construction bays" do give a ready made stat line for use on a ship as a Battle Carrier when using the SXCA to design it with.
I do like the idea of deployable Bastions. Slow moving, heavily armed and armored escort Monitors!

Re: Dropships

Actually, I recently made some system defense stations..... Hull 8 with zero engines, no hyperdrive, and just shields, armor and weapons (complete with armored batteries) and some drones....

The second line had fighter bays instead of drones.... and coupled with a small fleet of ships, they gave a really good account of themselves..... although the 2 tugs that I had out there to move them as needed got blasted.....LOL

I am really liking the flexability of the game system......

John