Topic: Classic Battletech Mech Conversion
Locust LCT-1V
The Locust was originally designed as a light and fast recon vehicle, a role it has fulfilled well for both the old Star League and the later Successor States. Lightly armed and very mobile, it offers fast recon ability as well as quick strike capability. The Locust of 3025 retains these features, but in many cases also acts as a front-line 'Mech. The 'Mech's weakness is its size. Though it often packs a great deal of firepower, many Locusts do not have enough heat sinks to be able to use all their weapons effectively. As speed is one of its major assets, the LCT-1V is often placed where the front is fluid, as it is quick enough to respond to a possible enemy breakthrough. More often, however, the Locust must fight a holding action until larger, better equipped 'Mechs can arrive. It is the rare Mechwarrior who enjoys piloting a Locust for any length of time. It is currently the smallest of all 'Mechs used and thus is outclassed by just about every other 'Mech on the field. Lacking the jump jets and hands of other smaller 'Mechs, the Locust is limited in close firefights or in 'Mech-to-'Mech combat. As a direct hit by almost any weapon on the battlefield can destroy or quickly cripple a Locust, it is usually deployed in groups of three, which then have the ability to encircle opposing 'Mechs. Many large 'Mechs that wander off in battle have fallen to such an attack.
Unit Type: 5 (Mecha)
Unit Size: 3 (Light) (20-25 CBT tons)
Technology Level: 6 (Fusion)
Armor: 3 (Size x 92% armor)
Movement Points: ((Tech Level) x (MP Multiplier)) – ((Size) + (Armor)) = 18 – 6 (convert) = 12 (CBT Running)
Thermal Signature Base: ((Size) / 2) + (Tech Mod) = 5 + 2 (Medium Laser) = 7 – 5 (Improved Thermal Dampers 66%) = 2
Stability Bonus: +3 (Superior Gyroscope), +1 (Legs), +2 (Boosted Reflex Actuators) = +6
Equipment Modules Spent: 2 (armor), 1 (Ejection System), 2 (Superior Gyroscope), 5 (Improved Thermal Dampers 25%), 1 (Right Arm), 1 (Left Arm), 3 (Boosted Reflex Actuators 15%, Melee ROF +1), 1 (Legs), 1 (Decoy Flare), 1 (Smoke Dispenser) = 18
Hard Points Spent: 1 (Ejection System), 3 (Medium Laser), 6 (2 Machine Guns) = 10
1 “Martell” Medium Laser (Center Torso): Energy Weapon
Weapon Type Divisor: 5
Thermal Signature Modifier: +3 – 1 (Slow Firing) = +2
Base Ammunition Load: Unlimited
Range Rating: 3 (3/6/9)
Rate of Fire: 2 – 1 (Slow Firing) = 1
Damage Rating: 2 (d6)
Hard Points: ((Range) x (ROF) x (Damage)) / (Divisor) x 0.75 (Slow Firing) x 1.75 (Durable) = 3
Offensive Rating: (HP's) x ((Range) + (MP's)) = 45 + (Offensive) = 50
2 “Martell” Heavy Machine Guns (Right Arm, Left Arm): Kinetic Weapon
Weapon Type Divisor: 2
Thermal Signature Modifier: +0
Base Ammunition Load: 10 + 20 (Extra Ammunition x2) = 30
Range Rating: 1 (1/2/3)
Rate of Fire: 3
Damage Rating: 1 (d4)
Hard Points: (((Range) x (ROF) x (Damage)) / (Divisor)) x 0.75 (Double Range Penetration) x 1.75 (Durable) x 1.25 (Extra Ammunition x2) = 3
Offensive Rating: (HP's) x ((Range) + (MP's)) = 39 + (Offensive) = 44
Offensive Rating: 138
Defensive Rating: ((Armor) x (MP's)) / (Thermal) = 18 + (Defensive) + (Stability) = 31 x (Size) = 93
Basic Point Cost: (Offensive) x (Defensive) = 12,834 (square root) = 113
(by CATenWolde)