GamingGlen wrote:I disagree with the weapon ranges. That makes me suspect everything else.
In SFB, at range 30, a fleet of ships armed with Phaser-1s/Phaser-2s can cripple a ship (I've been there, had a D7 crippled by a Hydran fleet).
except that at range 30 phasers have only a 2 in 6 chance of hitting, so if you ratchet up the range you'll also have to make the to-hit correspondingly higher, e.g., 5+. your phasers are going to have a tough time hitting anything.
GamingGlen wrote:Me thinks someone really likes Plasma weapons. Plasma weapons are short ranged weapons, at longer ranges ships just run away from them.
hence the range based damage. but i'll review those stats more closely.
GamingGlen wrote:Phaser-1s should be the longest ranged weapons in the conversion. As for Phaser-IVs, they're main strength is in their short-ranged punch.
actually at range 30 phaser IV's have a better chance to hit than phaser I's and do more damage. besides, no stats for phaser IV's have even been posted! however, here's what i came up with a few days ago:
Type IV Heavy Phaser
Range: 18 To-Hit: 3+ ROF: 1 PEN: 1 DMG: 2
GamingGlen wrote:Decide an effective range for weapons in SFB, then halve it.
that's not the approach i'm taking at all. instead, look at the to-hit probabilities at the various ranges and match them to the SX to-hit numbers. Phaser I's have a 50% of hitting at range 9-15. that directly translates to range 15 and to-hit 4+. however, to make phasers a distinctively accurate weapon, they're given to-hit 3+ range 12.
GamingGlen wrote:Ranged-based damage is a good option on most, except for the Photon Torpedo.
as i mentioned in a previous post, the problem with giving all the weapons ranged based damage is that then they all start to look the same.
GamingGlen wrote:Range-based ToHit should apply to Disruptors and Photon Torpedoes, with Disruptors having a base damage of 2 and Photon Torpedoes have a base damage of 3. Hellbores might have the Halve Shields option, since that seems to be the only anti-shield option for weapons at the moment.
Plasmas should be treated as a special drone type. One problem with adding more seeking weapons is the time it adds to the play time.
those ideas are worth exploring. however, since Photon Torpedoes already do Extra Hull Damage increasing them to Dam 3 seems like over-kill to me.
GamingGlen wrote:As for hulls, I think those sizes are a bit low.
i already commented on that in an earlier post. if you use the 2.5 multiplier you get the following values:
DD Hull 8; CA Hull 10; DN Hull 12; BB Hull 18
that's about as high as you can get and still keep under hull 20.