Well, here's the latest conversion system, along with all the mech's from the first edition Marcenaries Handbook. These were made using the latest version of the WUC (Wardogs Unit Creator).
I took a different route with the conversions this time. I used a combination of Shield levels and Armor Points to portray the "soak" of the overall armor level (Shields) and the amount of armor that had to be penetrated to cause criticals (AP's). The conversion went like this:
Shield level = (total of all frontal armor except Head) / 70, rounded normally. The "70" is from an average of the 7 locations, the total also divided by 10. This gives a level of 1-3. It represents the overall amount of "battering" that a mech would take before the armor was broken through. The Shield levels can be hit by criticals, so it is possible to wear down this level just like AP's.
Armor Points = (CT armor / 10) rounded up to the next integer, even if even (+1). So, a frontal CT of 18 would be AP 3, a frontal CT of 30 would be AP 5.
Weapons were scaled to the armor scale, which would generally be in the 2-5 range. Thus, even a d4 weapon can be effective at close ranges against max armor. This became the level for Medium Lasers, and other weapons were scaled from there. "Junk" weapons like the MG, AC2, SRM2 and LRM5 were converted to a generic "heavy machine gun" that equated to the general amount of space and damage they took up, etc.
Enough of all that! Here are the files:
Light Mechs
http://koti.welho.com/ctenwold/WUC_v3_1_CBT_L.zip
Medium Mechs
http://koti.welho.com/ctenwold/WUC_v3_1_CBT_M.zip
Heavy Mechs
http://koti.welho.com/ctenwold/WUC_v3_1_CBT_H.zip
Assault Mechs
http://koti.welho.com/ctenwold/WUC_v3_1_CBT_A.zip
And, a summary of all the mechs:
http://koti.welho.com/ctenwold/CBT_Summary.zip
I think the summary might provide an interesting view on how the comparative point costs in the current system works.
Hope you like 'em!
Cheers,
Christopher