Topic: The Army Builder Question Thread!

My first question: if I choose the "extra grenades" option, do those extra grenades, or grenades in general, count as "frames"? I suspect the answer is "no", but I'd like confirmation smile

If I have an infantry rifle, and I want to model it such that it has two ammo types in seperate magazines, PLUS the option of an underslung grenade launcher, is that possible? Or would I have to model it something more like: standard ammo (one frame) ; special ammo (one frame) ; GL (one frame) ; standard ammo+ special ammo combo weapon (one frame) ; standard ammo plus GL (one frame) ; special ammo plus GL (one frame).

Re: The Army Builder Question Thread!

Extra grenades do not count as extra frames.  Grenades, CDWs and vehicles are all outside of the frame rubric.

The rifle you mention would best be designed in one of two slightly different ways:

A tandem combo weapon with three frames, one of them a GL frame.

A tandem combo weapon with two frames and the one-shot GL augmentation.

Despite likely costing more, the advantage of the latter is that you would not need to spend a round switching between frames to fire the GL.

Note that a combo weapon only counts as one "frame" for purposes of strategic rating, unless each part of the weapon is also available separately (as is the case in The Humna Confederacy army list).  In other words, to count as a "frame", a given weapon must be use-able by itself.

Re: The Army Builder Question Thread!

So if I create two weapons and they are only available as a single combo weapon, that only counts once against my frames limit?

And, it is possible to combine three weapons in a single combo-weapon, is it?

Re: The Army Builder Question Thread!

Yes and yes.

Re: The Army Builder Question Thread!

Ah I think I see: after the cost of the most expensive weapon has been paid, subsequent weapons may be added for 1/4 their cost (tandem) or 1/2 their cost (parallel). The PDF implies (largely by not mentioning anything beyond it) that the limit to a combination weapon is cost of expensive weapon + 1/4 (or 1/2 respectively) cost of a single additional weapon. OK, that makes things easier!

Re: The Army Builder Question Thread!

smokingwreckage wrote:

The PDF implies (largely by not mentioning anything beyond it) that the limit to a combination weapon is cost of expensive weapon + 1/4 (or 1/2 respectively) cost of a single additional weapon

It didn't occur to me either (until I read the Star Marines list) that you could combine more than 2 weapons in a single frame or that you don't count the frames included therein unless they are also separately available :oops:

The rule as it should be interpreted effectively actually allows you to "overload" infantry/vehicle frames with quite a lot of different weapons as the actual limit of the different weapon frames available to each is actually almost solely dictated by the cost limits of the weapon frame classes (SI, PI or VE weapon). Which does potentially have quite a bit of impact on the army creation, so methinks this is something that should be made more explicit in the FAQ.

Re: The Army Builder Question Thread!

So I could make a suppression capable gun, then add an AV weapon of just barely lower cost, then add a long range template weapon that caused Terror......

It sounds broken, but you still can't exceed the maximum value for a SI or PI  or Vee weapon frame, and you still have a choice between firing ONE inherently useful weapon OR another, and you still have to choose this combo instead of creating a frame with higher FR or IR or with Vehicle, Armour, or Field peircing ability.

Is it legal however to place a single-use weapon in a combo? I suppose it is on the face of it.

It might be possible to make a kata gun! A preset series of specialised rounds designed holistically to maximise effect on average, but limited in flexibility.

Re: The Army Builder Question Thread!

It didn't occur to me either (until I read the Star Marines list) that you could combine more than 2 weapons in a single frame or that you don't count the frames included therein unless they are also separately available 

The rule as it should be interpreted effectively actually allows you to "overload" infantry/vehicle frames with quite a lot of different weapons as the actual limit of the different weapon frames available to each is actually almost solely dictated by the cost limits of the weapon frame classes (SI, PI or VE weapon). Which does potentially have quite a bit of impact on the army creation, so methinks this is something that should be made more explicit in the FAQ.

Consider it done.  I think that the vast majority of the time combo weapons are - in fact, you pay quite a premium to have extra round capability if you think about it - but as you both point out, there are a few ways in which unscrupulous players could violate the intent of the rule.  As an unofficial stopgap:

-no army list may contain more than 2 combo weapon frames, +1 per each level of frame variety (i.e. max of 4)
-the minimum cost to add a second round is +10 PV for parallel, +5 PV for tandem.
-no weapon may have more than types of round

Let me know what you think.  This is easy to change in the core book.

-Demian

Re: The Army Builder Question Thread!

Demian Rose wrote:

you pay quite a premium to have extra round capability if you think about it

It is true that such weapons are not cheap and thus may be of limited interest, but I was rather thinking of the fact that if you for example wanted to convert an army that only has a few different infantry frames but these have numerous weapon options (say, Wh40k Space Marines), then this might be the way you'd want to go.

Not sure if their availability absolutely needs to be limited, but perhaps something fairly lenient (like "up to 1/3 of the weapons frames created, rounding up, may be combo weapon frames") might be in order. At least for competetive games, things tend to get fidly and thus slow down when you start heaping options upon options...

Re: The Army Builder Question Thread!

I changed the errata on the yahoo group to update the combo weapon design process and make it less abusable.  I ultimately decided against making an absolute maximum on the total number available, but did think that enforcing a minimum cost for each extra frame and restricting total number of frames to 4 would reduce the potential cheese of making a series of "ammo 1" frames that could be fired at will based on the target type in question.

-Demian

Re: The Army Builder Question Thread!

Ah ha ha ha! I sort of almost broke a bit of the USS! Do I get a cookie?

Re: The Army Builder Question Thread!

smokingwreckage wrote:

I sort of almost broke a bit of the USS! Do I get a cookie?

I think it was already broken when you got into the room. But I'm sure tea & bisquits are in order all the same.

Demian Rose wrote:

I changed the errata on the yahoo group

Isn't the errata available through the main Defiance site yet? IMHO it won't do to direct people to an errata file that requires you to sign on to something...

Re: The Army Builder Question Thread!

Isn't the errata available through the main Defiance site yet? IMHO it won't do to direct people to an errata file that requires you to sign on to something...

I plan on waiting a few more days to see if anything else crawls out from under the woodwork.  Then, I'll post a "complete errata" on the MJ12 site.

-Demian

Re: The Army Builder Question Thread!

Demian Rose wrote:

Consider it done.  I think that the vast majority of the time combo weapons are - in fact, you pay quite a premium to have extra round capability if you think about it - but as you both point out, there are a few ways in which unscrupulous players could violate the intent of the rule.  As an unofficial stopgap:

-no army list may contain more than 2 combo weapon frames, +1 per each level of frame variety (i.e. max of 4)
-the minimum cost to add a second round is +10 PV for parallel, +5 PV for tandem.
-no weapon may have more than types of round

Let me know what you think.  This is easy to change in the core book.

-Demian

I say don't change it. If someone is being cheesy like that then there is an easy way to deal with them.... refuse to play with them. If they whine find another player. Any system can be exploited... even the fix you are thinking of will be exploited. There is no need to change it. The players should balance the army, the system should never force it like that.

There may be an army it makes sense to have all the combo weapons. And, having to spend an action to change weapons is a big deal. That is a round without firing. That means you could feasibly loose the unit what it is switching weapons.

I would recommend guidelines instead. Stating not to exploit the rules and such.

Jonathan

Re: The Army Builder Question Thread!

-no army list may contain more than 2 combo weapon frames, +1 per each level of frame variety (i.e. max of 4)
-the minimum cost to add a second round is +10 PV for parallel, +5 PV for tandem.
-no weapon may have more than types of round

Let me know what you think.  This is easy to change in the core book.

this rule would keep me from building the infranites as close as possible to the original rules. off the top of my head they have three combo weapons(one with four ammo types-vehicle weapon though), but they don't have that many frames. and it gets expensive to build combo-weapons!!!!
i also couldn't build ANY warzone army where i try to stick to the fluff saying that every assault rifle and smg and most pistols can have an underbarrel grenade launcher or flamer.
okay, i'm going to calm down now. sorry if that came across as harsh, but i feel very strongly about this.
                                                                            jim a.

Re: The Army Builder Question Thread!

speaking off infranites......

how would one build a long range smoke launcher. specifically the "metal smoke" round for the chain cannon/gun.  it does no damage,has a max range of 75 inches, a 4 inch AoE, stays on the table for 2 turns and produces a -1 LOF (probably -2 due to different size die). and i already know that the ROF of 2 will be dropping to 1.

                                                                      thanks,
                                                                      jim a.

Re: The Army Builder Question Thread!

this rule would keep me from building the infranites as close as possible to the original rules. off the top of my head they have three combo weapons(one with four ammo types-vehicle weapon though), but they don't have that many frames. and it gets expensive to build combo-weapons!!!!
i also couldn't build ANY warzone army where i try to stick to the fluff saying that every assault rifle and smg and most pistols can have an underbarrel grenade launcher or flamer.
okay, i'm going to calm down now. sorry if that came across as harsh, but i feel very strongly about this.

I backpedaled on restricting the number combo frames.  I think that 4 total frames per weapon is a good suggestion, and will likely state it as such, instead of a hard and fast rule.  I still like the +5/+10 PV minimum for the simple reason that it prevents the cost-effectiveness of building a weapon with 8 different single ammo rounds while not really affecting most other constructions.

Re: The Army Builder Question Thread!

speaking off infranites......

how would one build a long range smoke launcher?

Good question.  In theory, it will require playtesting more than any mathematical formulae, though its cost would still vary statistically by the weapon frame attributes used to shoot the smoke grenade.  My gut says price it the same as a 9+ AOE template of the same size for -1 LOS and a 7+ AOE template for -2 LOS.  It would have the same tabletop duration as a smoke grenade.

Let me know if you try this out.

Re: The Army Builder Question Thread!

Demian Rose wrote:

I think that 4 total frames per weapon is a good suggestion, and will likely state it as such, instead of a hard and fast rule

Given the fact that many games tend to end as platforms for competetive gaming (by design as per Wh40k or -- at least apparently -- by accident), IMHO it could well be a hard and fast rule: up to 4 "free" frames per single "counted towards the frame limit" frame is plenty. Even Tech Level + 1 would seem to be enough (although at Level 3 it of course amounts to the same thing). If somebody wanted to make monster combo frames he could as well do it by adopting a house rule.

Minimum cost to add a frame on the other hand seems a little suspect to me as it might direct people towards "points juggling" with combo weapon frames to get the maximum "bang for the buck". Which is non-conductive to making characterful armies.

Re: The Army Builder Question Thread!

*quote*Given the fact that many games tend to end as platforms for competetive gaming (by design as per Wh40k or -- at least apparently -- by accident), IMHO it could well be a hard and fast rule: up to 4 "free" frames per single "counted towards the frame limit" frame is plenty. Even Tech Level + 1 would seem to be enough (although at Level 3 it of course amounts to the same thing). If somebody wanted to make monster combo frames he could as well do it by adopting a house rule.

Minimum cost to add a frame on the other hand seems a little suspect to me as it might direct people towards "points juggling" with combo weapon frames to get the maximum "bang for the buck". Which is non-conductive to making characterful armies.*quote*

I like the TL+1 idea.  Can you give me an example of a scenario where point cost minimums would lead to frame juggling?  In a sense, one could argue that there should be a minimum cost for the sake of flexibility alone.  Plus, many weapon frames already cost 20PV or more, even without effectors, meaning that the +5/+10 minimum won't make a difference very often.

-Demian

Re: The Army Builder Question Thread!

Well, to get the "free" frame you must take it with the mandatory primary weapon. Less cheese there than the infinite number of ammo 1 frames in one combo idea. And the additional weapons from combos don't get the targetting options of sidearms and support weapons, limiting the squad's flexibility.

The points cost of giving every trooper the "perfect combo" will probably outweigh the flexibility advantage IMHO. To beat it, take a few large squads of grunts with a plain old rifle with good range and a reasonable kill number, if you get an extra trooper for every four combo rifles that's a squad of 10 vs a squad of 8.... say, three squads of ten vs three squads of eight, all with the same PRIMARY weapon...

Re: The Army Builder Question Thread!

Demian Rose wrote:

Can you give me an example of a scenario where point cost minimums would lead to frame juggling?

I would consider any situation where the halved (or quartered) points cost of the frame you want to add to the combo weapon would initially be less than 20 (or 10) points an excuse for juggling the costs of the primary frame and the additional frame(s). Which could lead to cheap auxiliary frames' demise from the force in favour of more powerfull but less characterfull combinations (and I'm not talking about "8 single shot frames" characterfull, but for example the Warzone style auxiliary weapons as described by Brother Jim above).

In a sense, one could argue that there should be a minimum cost for the sake of flexibility alone

On a visceral level, I agree, but I would rather prefer to see the cost tied to the actual number of options taken -- a sort of "progressive tax model" if you like. Something along the lines of "1 additional frame = 50% discount to the cost of the additional frame, 2 additional frames = 40% discount to the combined cost of the additional frames, 3 additional frames = 30% discount to the combined cost" maybe.

Re: The Army Builder Question Thread!

tnjrp wrote:

I would consider any situation where the halved (or quartered) points cost of the frame you want to add to the combo weapon would initially be less than 20 (or 10) points an excuse for juggling the costs of the primary frame and the additional frame(s)

In hindsight, I don't think that the above sentence made all of the sense I intented it to make. So, let's try again:

"I would consider any situation where the initial points cost of the frame you want to add to the combo weapon is less than 20 (or 10) points an excuse for juggling the costs of the primary frame and the additional frame(s)"

So there.

Re: The Army Builder Question Thread!

I would rather prefer to see the cost tied to the actual number of options taken -- a sort of "progressive tax model" if you like. Something along the lines of "1 additional frame = 50% discount to the cost of the additional frame, 2 additional frames = 40% discount to the combined cost of the additional frames, 3 additional frames = 30% discount to the combined cost" maybe

Hmmm, I see your point, but don't like adding in fiddly math if I don't have to do so. 

On further reflection, I'm inclined to leave things largely the way they are, with the one restriction being 4 max frames, and see if anyone can find a "cheesy" weapon that goes against the spirit of the rule.

Re: The Army Builder Question Thread!

Demian Rose wrote:

Hmmm, I see your point, but don't like adding in fiddly math if I don't have to do so

While the rule I proposed would be fairly easy to represent in a table form (as opposed to explaining it in coherent sentences), it is absolutely true that it does add to the math for little return investment in an average situation. Given that, there remains the small but pesky fact that designing a parallel combo weapon with 4 identical single-shot subframes results in a frame that is cheaper (by all of 12%) in PVs than a frame with the same profile as the subframe used but having 4 shots per game...