My brain still hurtz from the SFO thing, so it's over here to see if I can really muck up and hijack THIS thread....:P
..well, that, and there's an ice storm outside on my day off, and I have to re-install windows on my wife's now-clean primary HD....and I've discovered there's definitely a polygon limit on VRML files...
hundvig wrote:I'm on the other end of the spectrum. I find it very hard to believe that any culture with the tech and resources to fight an interstellar war is going to still be concentrating their population/industry at the bottom of a gravity well, or on any kind of stationary platform. They'll build their starships big and both work and live on them full time. Real Estate for a mature spacefaring culture is measured in starcity hulls, not planets. An attack on enemy population/infrastructure will be more of a convoy fight than a planetary assault.
That argument goes back to O'Neill, and I'm very much in agreement with it. Ringworld anyone? :-)
It really depends on what you consider 'terrain'...
hundvig wrote:Doesn't match very many traditional settings (Ian Banks' Culture novels, perhaps the Gateway/Heechee books or Wright's Golden Age as adolescent civilizations), but most traditional settings are kind of myopic about the implications of their technologies.
I've found that I can't visualize an existence for which I've no clear idea what the implications are - as I've really no good set of assumptions upon which to base it.
IE - if you don't know what life is like in space because the hardware doesn't exist, it's hard to write about...
SO, most people just assume it will be like today - albeit with new kitchen appliances and such...(ooo.. it slices AND makes Julienne Fries? I'll take 2!)
I unsubbed from SFConsimL some time ago, due to all the politcizing (I don't want it HERE, I'm just sayin' that's why I left) - but I would have stayed if there wasn't just a lot of the rehash of the physics of 'real world' space ships. It's boring - I mean, you can see ships as far away as Earth is from Saturn with the simple, low-tech Infrared gear we have NOW...
Stealth won't work in the real world for spaceships, as the background is too cold and IR signatures make you stand out really 'brightly'.
I think that for a game, you need a balance of 'fun' and 'realism', and that target shifts one way or the other depending on who you're playing. I don't mind having stealth and cloaks and such - but they're gonna COST you dear....
:-)