Topic: Questions about Starmada

Howdy

I'm looking at picking up Starmada for my group's game night and I have a few questions about it.

1.    Does the game work well with more than 2 players?
2.    How far does the design aspect of the game go?  Can players build their own weapons, equipment, or fighters?
3.    Does crew or officers have roles in Starmada?
4.    How well do the VBAM books work with Starmada?
5.    Does Starmada have any balance issues and what are they? (got  to watch for those power gamers in my group)
6.    Is Starmada X or Starmada Brigades better?
7.    Are more expansions to Starmada planned?

Thanks for your help.

Re: Questions about Starmada

Iron Knight wrote:

1.    Does the game work well with more than 2 players?

I have usually played with only 2, but have never had problems in games with 3 or 4 when we have done that.

Iron Knight wrote:

2.    How far does the design aspect of the game go?  Can players build their own weapons, equipment, or fighters??

Best game I have ever seen, in any genre for creating your own weapons. Equipment is static, but you can mix and match.

Iron Knight wrote:

3.    Does crew or officers have roles in Starmada??

The Starmada rules themselves do not have officer rules. There are some attempts in the VBAM stuff to work in approximations.

Iron Knight wrote:

4.    How well do the VBAM books work with Starmada??

I am biased, but think the VBAM stuff works well with Starmada. It isn't perfect, but given that they were two originally unrelated systems they match works out better than you'd think.

Iron Knight wrote:

5.    Does Starmada have any balance issues and what are they? (got  to watch for those power gamers in my group)

There are some balance issues lurking in there, varying depending on who you discuss with here. There are tactics and counters to most of them, however. So good play wins out, usually.

Iron Knight wrote:

6.    Is Starmada X or Starmada Brigades better??

Starmada X and Starmada Brigade are exactly the same rules. Brigade you get many more ship designs to start off with. So neither is "better".

Iron Knight wrote:

7.    Are more expansions to Starmada planned??

I leave in the hands of our fearless leader...

Iron Knight wrote:

Thanks for your help.

NP, and welcome to our little neck of the gaming woods.

Re: Questions about Starmada

Iron Knight wrote:

1.    Does the game work well with more than 2 players?

Sure. We've been playing three, four, even eight-sided battles at conventions for years.

Although, like any multi-sided game, you can have the problem of two players bashing each other's heads in while the third holds back to sweep away the pieces...

2.    How far does the design aspect of the game go?  Can players build their own weapons, equipment, or fighters?

As of this moment, you cannot build your own equipment, as their effects are so difficult to quantify... but you can design your own weapons from scratch, with something like seven million possibilities. smile

Fighters are also highly-customizeable.

3.    Does crew or officers have roles in Starmada?

Not at present, no.

4.    How well do the VBAM books work with Starmada?

Very well, considering that the two were designed separately and joined at the hip only recently. wink

5.    Does Starmada have any balance issues and what are they? (got  to watch for those power gamers in my group)

I say "no", but my bias should be obvious... smile

Honestly, several things have come up in discussion (search the archives for some samples), but none have been convincingly argued, IMHO.

6.    Is Starmada X or Starmada Brigades better?

Depends. If you just want the rules, and plan to go with your own designs, then get the Starmada X book (it's slightly cheaper). However, if you want to see many examples of what other players have done with the design system, pick up Brigade. Rules-wise, the two books are identical.

7.    Are more expansions to Starmada planned?

Depends on what you mean by "planned". smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Questions about Starmada

Iron Knight wrote:

7.    Are more expansions to Starmada planned?

Depends on what you mean by "planned". smile

Their are quite a few ship designs in the 'Bourbaki Basin' section....

I'm not an official spokesman, but it seems to be when Dan can get a group of designers that can concur on the goal, then something happens....at least, that seems to be the way the Iron Stars expansions have occured.

Those expansions were sort of driven by the guys that wrote them, seems to me....

Don't even think that I really know anything about what really happens... :-)

Re: Questions about Starmada

In a way, we all have our own "expansions".
Each of us probably has at least one fleet of self designed ships....

I personally scratch build everything I play on the table, so everything I use would be considered an expansion...... and at some point, I am going to make some Tactical Read Out booklets and send them to Dan to host here... if he is willing.

(If I ever get time, that is.... I run a weekly Starmada Campaign using home-brewed campaign rules... a fantasy RP campaign, am a single father, and work a full time job.....LOL)


Starmada is a really good choice for a newer group, however, as there is not a huge amount of rules to cover, nor a huge investment in figurines needed... especially at first. You can whip up a few ships on the XL spreadsheet which is free to download, and put 'em on the table using counters, markers, or whatever (a number of the people here have links to nice top view counters of a lot of ships.)

(or you can look here http://planetside.firenebula.com// and go under resources for a whole bunch of counters.)


Give it a try, and tell us what you think, and how the games go. I'd love to hear how the game goes for your group.

John

Re: Questions about Starmada

Thank you; your answers are much appreciated. big_smile

What I meant by expansion was more rules wise than design wise.  I agree that if you have a design system, why play with pre-made ship (except to learn)?  I was seeking to know if there is going to be new rules to add to or replace old ones.  Just so my group and I know what to expect.

Re: Questions about Starmada

Well, Im not in the inner circle, but there are several new ideas for equipment, weapon modifications et al. discussed on these boards. One of the most successful, I believe, is the armoured engines concept, where you can armour your engines and not have your prized 30 hull dreadnought giving up after one or two engine hits...:)

As for self-designed fleets, I am possibly the most prolific. At any one time I may have 10 or more fleets, sometimes changing as my view of them changes. Its never a permanent thing...:D

Re: Questions about Starmada

Hadn't heard anything either, mostly Spitting Fire and Iron Stars is what I've heard about - those games are not as mature as Starmada.

Starmada has been around over ten years in one form or another.

Starmada is slowly evolving due to the influence of the Forum, but I don't think that Dan's said anything about another edition.

..I ain't in the inner circle either.
:-)

Re: Questions about Starmada

Well, you're in a circle thats more inner than I am...:D

Re: Questions about Starmada

murtalianconfederacy wrote:

Well, you're in a circle thats more inner than I am...:D

You play Neptune and I'll be Saturn....

..I joke came to mind about two OTHER planets, but I'm not feeling that cheeky this morning...
:-)

..coffee.. more coffee.....

Re: Questions about Starmada

I expected more of you. MUCH more. Sheesh...:D

Re: Questions about Starmada

Under the description for the LRS it states that it counteracts the -1 to-hit penalty for attack at long range. What if the weapon has Doubled Range Modifiers? Does it only counteract one -1 or all of the long range penalty? What if the weapon has Inverted Range Modifiers and is getting a +1 at long range? Is there no benefit in that case?

Re: Questions about Starmada

japridemor wrote:

Under the description for the LRS it states that it counteracts the -1 to-hit penalty for attack at long range. What if the weapon has Doubled Range Modifiers? Does it only counteract one -1 or all of the long range penalty? What if the weapon has Inverted Range Modifiers and is getting a +1 at long range? Is there no benefit in that case?

When LRS is used with Doubled Range Modifiers, the -2 is reduced to -1.

There is no benefit when combined with Inverted Range Modifiers.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Questions about Starmada

If a ship with Organic Hull takes hull damage, repairs some of that damage and then takes additional hull damage, does it only hit the hull spaces that have been hit before (killing no additional crew) or can it hit "fresh" hull spaces? I have an opponent that I keep plinking for 1 hull damage, he keeps fixing it...how soon does this go through his crew.

Re: Questions about Starmada

japridemor wrote:

If a ship with Organic Hull takes hull damage, repairs some of that damage and then takes additional hull damage, does it only hit the hull spaces that have been hit before (killing no additional crew) or can it hit "fresh" hull spaces? I have an opponent that I keep plinking for 1 hull damage, he keeps fixing it...how soon does this go through his crew.

Unless you have crew-killing weapons, then you have to live with this.

However...

You should also be knocking off systems, so eventually he will just be a worthless hulk. smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Questions about Starmada

cricket wrote:

Unless you have crew-killing weapons, then you have to live with this.
However...
You should also be knocking off systems, so eventually he will just be a worthless hulk. smile

I was afraid of that. I guess I just need bigger guns. And true, eventually I kill all of his weapons and he leaves. I usually get his Hyperdrive so he just runs with his repaired engines while I am slowed by damage.

Re: Questions about Starmada

Does he have ionic shielding? If not, just get one or two guns with Ignores Shields/Increased Damage. I know its not a very 'gentlemanly' approach, but having Organic Hull isn't either. I only use Organic Hull for some races, and they tend to be lower-tech than the inorganic ships.

Re: Questions about Starmada

murtalianconfederacy wrote:

Does he have ionic shielding? If not, just get one or two guns with Ignores Shields/Increased Damage. I know its not a very 'gentlemanly' approach, but having Organic Hull isn't either. I only use Organic Hull for some races, and they tend to be lower-tech than the inorganic ships.

Only problem..The ships are from a campaign where I do not have those little goodies. And yes, I am trying to get Increased Damage. I think it will be a nasty shock to him. I also need to develop a new weapon that just plain does more damage, I've relied on long-range weapons with good to-hit values but to shoe them in, I haven't opted for high PEN or DMG numbers. Well this has convinced me to put some big guns on my larger ships.

Re: Questions about Starmada

Okay, what modifiers do you have? I reckon that I can knock up a killer weapon with the mods you've got. Do you have any damage-based weapon abilities at all? Any PEN-based abilities?

After all, it is within the best interests of all inorganic starship-users to find a way to defeat some organic starship-users...:D

Re: Questions about Starmada

murtalianconfederacy wrote:

Okay, what modifiers do you have? I reckon that I can knock up a killer weapon with the mods you've got. Do you have any damage-based weapon abilities at all? Any PEN-based abilities?
After all, it is within the best interests of all inorganic starship-users to find a way to defeat some organic starship-users...:D

Keep in mind that I am still relatively low-tech. In our campaign, you have to develop the weapon abilities for each weapon type (K/E/B) separately. Here are the weapon abilities that I have researched (or started with).

DMG 1 [B]
DMG 1 [E]
DMG 1 [K]
Doubled Range Modifiers [B]
Doubled Range Modifiers [E]
Doubled Range Modifiers [K]
Fighter: Atmospheric
Fighter: Size, Light
Fighter: Speed, Slow ( 8 )
Fighter: Speed, Sluggish ( 6 )
Fighter: Squadron, Large
Fighter: Squadron, Small
Must Re-Roll Penetration Dice [B]
Must Re-Roll Penetration Dice [E]
Must Re-Roll Penetration Dice [K]
Must Re-Roll To-Hit Dice [B]
Must Re-Roll To-Hit Dice [E]
Must Re-Roll To-Hit Dice [K]
No Hull Damage [B]
No Hull Damage [E]
No Hull Damage [K]
No Range Modifiers [B]
PEN 1 [B]
PEN 1 [E]
PEN 1 [K]
Re-Rolls To-hit Dice [B]

I have the following weapons developed and in service on active designs:

Ballistic
Mk2 Proximity Missile [6/12/18, 3+ 1/1/1, Ballistic, Must Re-Roll Penetration Dice]
Mk1 Proximity Missile [5/10/15, 3+ 1/1/1, Ballistic, Must Re-Roll Penetration Dice]

Energy:
Ue3 Laser Emitter [5/10/15, 4+ 1/1/1, Energy]
Ud3 Laser Emitter [4/8/12, 4+ 1/1/1, Energy]
Uc3 Laser Emitter [3/6/9, 4+ 1/1/1, Energy]
Ub3 Laser Emitter [2/4/6, 4+ 1/1/1, Energy]

Kinetic:
CID 1 Coilgun [1/2/3, 4+ 1/1/1, Kinetic, Doubled Range Modifiers]

The ROF can vary of course so you could have a Ue3 Laser Emitter with a ROF of 3.

I have just finished developing No Range Modifiers [B] and Re-Rolls To-hit Dice [B] and am developing a new missile:

Mk1 HAWK Missile [6/12/18, 4+ 1/1/1, Ballistic, No Range Modifiers, Re-Rolls To-Hit Dice]

Now that I see the need for a higher damage/penetration weapon, this tech year I have the following five systems on my queue. I will get one of the five at the end of the year (2 more months).

DMG 2 [B]
PEN 2 [B]
DMG 2 [E]
PEN 2 [E]
Increased Damage [B]

Re: Questions about Starmada

murtalianconfederacy wrote:

Does he have ionic shielding? If not, just get one or two guns with Ignores Shields/Increased Damage. I know its not a very 'gentlemanly' approach, but having Organic Hull isn't either. I only use Organic Hull for some races, and they tend to be lower-tech than the inorganic ships.

Speaking for the Hive Mind, our collective intelligence refuses to acknowledge the anti-adaptive concept of "gentlemanly behavior" that you fragile monominds embrace.  Fair play is merely a delusion brought on by your race's psychic isolation from one another.  Plus, you're just jealous of our superior genostructure.  smile

Tactics-wise, the key to fighting Organic Hulls is to "thump, not tap" and concentrate your fire.  If you hit them hard enough to score one-turn kills, there won't be any regeneration rolls, and they've spent 10% of their SUs and a boatload of CR for that ability.  Shoot to kill, never to wound, and if you don't have the firepower to wreck the smallest enemy target, it's time to start pumping your hyperdrive before things really start to go bad...

Rich

Re: Questions about Starmada

japridemor wrote:

Keep in mind that I am still relatively low-tech. In our campaign, you have to develop the weapon abilities for each weapon type (K/E/B) separately. Here are the weapon abilities that I have researched (or started with).

I like this idea for a starmada/VBAM game.  I was going to set something like this up if I ever got a group to play.  Care to share the rules that you all came up with.  Love to read through them. 

-Bren

Re: Questions about Starmada

With those, I have nothing to offer. Just churn out cannon-fodder...:D

Re: Questions about Starmada

jygro wrote:

I like this idea for a starmada/VBAM game.  I was going to set something like this up if I ever got a group to play.  Care to share the rules that you all came up with.  Love to read through them. 
-Bren

The Stars Divided source book is where we got the idea. A further amplification was obtained from Tyrel Lohr's Solar Federation Diary which can be found on the VBAM Yahoo group in the files section.

Re: Questions about Starmada

japridemor wrote:

The Stars Divided source book is where we got the idea. A further amplification was obtained from Tyrel Lohr's Solar Federation Diary which can be found on the VBAM Yahoo group in the files section.

I looked for the Solar Federation Diary, but I couldn't find it anywhere.  Perhaps, I need to leave a message for Tyrel about it on the VBAM group

-Bren