Topic: Some Florida Gamers & I returned to Starmada Compendium.
Hello everyone!
Happy New Year!
My friends and I who play Starmada up here in North Florida and down in South Florida have returned to the Starmada Compendium version of this awesome game. There are several reasons for this change.
I personally like the way Long Range Sensors work in the Compendium. I prefer extending the long range as opposed to just extending middle range. The maximum range of weapons being 24 instead of 18 allows for more maneuvering. This also allows the Energy Lance with its reversed range modifiers to be combined with the LRS. I also missed the Antimatter beams and the Disrupters. Their unpredictable results depending on if you hit hull or weapons/shields is a lot of fun! Meson beams and Needle beams are also enjoyable. The way that most of size weapons in each "category" of 1,2, & 3 "space" cost and use the same amount of SUs is simplier and very useful. This allows us to change, for example, Disrupters for Particle beams or Anitmattter beams for Mass Drivers between games without having to go home, redesign on PC, and then reprint. Similiarly, Fusion torpedoes can be replaced with Pulse lasers, or a Resonance Cannon, etc. Same options with changing size 1 weapons.
I think that the Game mechanics of the Starmada Compendium are much smoother. The games moves along much quicker. For example, combining the hull and engines is great. In Starmada X, any rolls to fix the "b" battery have to be shared with the engine repairs. This makes "a" & "c" batteries more fixable than "b". Also slow ships will run outta engines b4 hull most of the time. This won't happen in the 'Compendium till near the end.
Also in The 'Compendium rules, Armored Batteries, Reinforced Hull and the Redundant Shielding are handled much simpler, and are more user-friendly. Just mark off a weapon, hull or shield every other hit on them. It is much quicker than rolling a die6 for each hit on weapon, hull, and/or shield. Having to do that extra roll all the time boggs the game down some.
Unfortunately, in the Starmada "X" system, there are too many "cheesy" combinations of 3 weapon enhancements made into expendable to defend against. I can give details of the ones I created later... (!) One thing I do like from Starmada "X" is the way it presents Point Defense systems
I realize that much creative thought and play-testing went into making Starmada "X and I am impressed with it. But my friends and I feel that the game is heading into excessive, unessary complexity; such as having to have specific shield types to defend against either ballistic, energy, etc. weapons. Even overly-complex StarFleetBattles does not do that...
My friends and I played 4 games using the many weapons and special equipment in the Compendium. It was more enjoyable than our Starmada "X" games had become, went much more smoothly & was more playable.
I hope no one is offended by this and am curious if any other Starmada players are using the 'Compendium rules..
PS: Please keep the Starmada Compendium ship designer web site functional
Steven Gilchrist
Jacksonville, Florida, USA