Re: Inverted Range-Based DMG/PEN/ROF weapon ability
However, at the same time, this particular ship design is nothing but the same thing... It is designed to use the turn based nature of the game, and the fact that they can continue to just fly away to give them the advantage.
Who actually plays with turn limits? Outside of specialised scenarios or convention events where things have to end at a certain time, I can't remember the last time I played Starmada (or any other starship combat game) with a set turn limit. We usually play till one side or the other gives up, either by acknowledging they're doomed and "striking their colors" or by disengaging by distance or hyperdrive if they're able.
Different standards, I guess. Never regarded the turn limits in the rulebook as having any validity in a "real" fight.
Rich