What I am lacking most is a clear understanding of the mathematics.
I dabble, but I still feel like a lot is missing from my knowledge.
I don't understand statistics and game theory deeply enough to really address balance. Not that I don't want to understand it. And I've tried (but I think in some ways failed) with the FtM formula. And the Aces formula is even worse, in my mind.
So I have been fighting myself trying to get a new FtM formula to work out. I've gone to the Defiance formulae to get an army/unit/element balance but I have trouble going farther than a little bit into it. I will get there, it will just take a while. And a dedicated focus.
But I think that MJ12 has always made a serious effort to provide a method of determining effectiveness of a unit/element/army. Now what people do with that as far as balance is concerned is up to the scenario.
However, I am firm in the belief that statistical balance is possible regardless of the variables.
Logical balance may provide a quicker short-term solution, but it will always be flawed. By logical, I mean playtested values. Orc 1 is worth 10 points, but if you add a spear he is worth 15 points because he kills 1.5 more opponents with the spear.
Additionally, the most super-powered army may have a significant flaw that can be exploited regardless of the method of assigning a combat rating.
<whew!>