Topic: Stealth Generator: Virtually Required Eqipment?
I've played (and greatly enjoyed) compedium rules extensively, but I am relatively new to X.
I've played a few games of Starmada X the last few weeks and the Stealth generator seems to be getting unusually popular.
This system seems to have no down side. In combination with long-range sensors and spinal mount, it seems devestatingly effective.
In the games where one player takes stealth and the other does not, in our experience, the stealth player seems to win most of the time.
The penalty to hit isn't the issue, it is the loss of the long range band that seems to hurt the most.
The way things are shaping up, virtually every ship we design has stealth.
Any advice from the veterans on alternatives and counters would be appreciated.
Cheers!