Hello everyone!
There is a gaming convention in 0rlando, FL in May called Recon2007.
Here is the web site: HMGS-South - Home . I plan to run Starmada at this gaming con . There are Starmada gamers in the 0rlando area who have convinced me to run Starmada X games, instead of Starmada Compendium games. This is not a problem. I will just make Starmada X versions of the 'Compendium style ships I have created.
My 'Compendium-designed heavy ships have Plasma Bolters in FX and AX arcs to represent the heavy guns battleships carried and Laser Cannons on the sides to represent the smaller guns that can either fire at hostile ships or fighters. Changing the laser cannons to 1/1/1 weapons is easy. The question is that instead of being 1/1/2 weapons, Plasma Bolters from the compendium are 1/1/D (D=double damage to where-ever the location roll indicates the hit is). In the 'Compendium game, this weapons costs the same as the Proton Missile which is a 1/1/2 weapon. Should I use the same cost for a 1/1/2 weapon for the 1/1/D, or is there an increased cost. If so, what is the multiplier? (Hopefully it is the same as one of the other "X" weapon abilities so that I can use this other with the computer program and then write-in a name-change).
If the game makers could give me some feed-back, I would appreciate it . This Recon 2007 should be a lot of fun. Let me extend a welcome to everyone in the Starmada Universe! Prepare to activate your hyperdrives and set course for the 0rlando system in the Florida Cluster in May... :wink:
Steven Gilchrist; Jacksonville, Fla, USA