Topic: Pirates and privateers.

Just a few things I've made for my own settings. More to come in followups.

Atlantic-class "battlecruiser"


The Atlantic-class was a top of the line warship... When it was first built in the early parts of the 30th century. Its array of heavy weapons and relatively blistering speed meant that it was a thorn in the side of any cruiser captain of the day, and any smaller ship that found itself in the wrong spot woult be ruined in the crushing embrace of the vessel's firepower. Unfortunately, the days of this once glorious vessel have come and gone, and those that survived were consigned to obscure scrapyards and forgotten about.

Unfortunately, the lack of foresight on the part of the United Earth League was a great boon to the scoundrels and freelancers of the galaxy: Very few of the vessels were actually scrapped, due to the fact that a clerical oversight meant that most of the ships were sent to facilities that couldn't handle vessels of this size. This meant that private individuals have has access to almost the whole compliment of surviving hulls. These ships hav either been merely repaired for service, or even wholly refitted with modern systems to produce deadly combat vessels with abilities above and beyond their original specifications.

Atlantic-class: Standard (197)
TL -2= W: -1 S: -1 E: 0 Q: 0
Hull: 8 7 6 5 4 3 2 1
Engines: 4 3 2 1
Shields: 3 2 1
Weapons:
Superheavy lasers: AB, AB (4+, 1/2/2, Range 12)
Macro torpedoes: AB, AB (4+, 1/1/3, Range 12)
Heavy Lasers: C, C, D, D (4+, 1/1/2, Range 9)

Special Equipment:
Hyperdrive O, ECM O, AFB O Security Team OOOOO

Damage track: Ha Eb Hc S H Q


Atlantic-class Modernized: Carrier (465)

TL: 0
Hull 8 7 6 5 4 3 2 1
Engines: 4 3 2 1
Shields: 4 3 2 1

Weapons:
Superheavy Lasers: AB, AB (1/2/2)
Heavy Lasers: C, C, D, D (4+, 1/1/2, Range 9)

Equipment:
Hyperdrive O, ECM O, AFB O, Security Team OOOOO, Fighter Bay OOOOO, Launch Bay O

Atlantic-class Modernized: Gunship (275)

TL: 0
Hull 8 7 6 5 4 3 2 1
Engines: 4 3 2 1
Shields: 4 3 2 1

Weapons:
Neutron Cannons: AB, AB (4+, 2/1/2, Range 15, Halves Shields)
Missile Racks: AB, AB (4+, 3/1/1, Range 12, No Range modifiers)
Laser cannons: AC, AC, BD, BD (4+, 2/1/1, Range 9)

Equipment:
Hyperdrive O, ECM O, EWS, AFB O, Security Team OOOOO