Topic: Vector Movement Rules
We have been thinking about experimenting with a vector movement system in our Starmada games. I have a couple questions for those of you who may have played around with this concept.
#1 How does the vector movement system in Starmada X change the 'feel' of the game? Does manuevering become any more important? What other differences do you notice?
#2 Somerwhere out there I saw some folks were using Full Thurst rules with Starmada. Has anyone on this forum tried that (or something similar) Impressions??
thanks!