Topic: My friends in S. Fla, & I return to the Starmada"X
Hello everyone!
Earlier, I mentioned that my friends in South Florida, Gaming Glenn, I, and others, will be using the Starmada "X" game when we play down there. I have been designing ships for when I head down there in c2 months and plan to use "X" versions of some of my more favorite 'Compendium weapons.
The unique characteristics of most of them are now the "Weapon Abilities" of Starmada X. One weapon ability that I did now see, and would be interested in using, is the weapon ability of "Stingray Missiles".
In the 'Compendium, these weapons ignore any and every modifier, positive or negative, to the to hit roll. For example, if the weapon has a to hit modifier "+3", then any ship the firing ship has LOS to is hit on a 3+, up to the weapon's maximum range. The simplicity of this weapon is great. It ignores long & short range, ECM, fighter jamming, evasive action, Stealth Generators, etc. If someone could give me the modifier cost that would be much appreciated. I hope it is the same as another weapon ability, so that I could still use the Starmada"X" ship generator. I use Stingray Missiles on some of my Starmada Compendium ships that we still use when we play up here in Jacksonville. :shock:
Anyone have any thoughts. :?:
Could I impose on the game designers to make a ruling?
(Once again <LOL>) Thanx. I am looking forward to gaming in S. Fla in early June...
Steven Gilchrist; Jacksonville, Fla, USA