Re: RE: Few Questions...

Okay, I've been very interested as well and following. Unfortunately, with all of the replys  I've become confused as to the formulas that are being discussed. To summarize as I see so far:


Ablative Armor
Any hit which penetrates shields first hits Ablative Armor. After all Ablative Armor boxes are destroyed, additional pentrating hits roll on the Damage Chart. A ship can have up to its hull size in Ablative Armor boxes.

SU Cost:   x ( Ablative Armor / Hull ) ^ 2

Base DRat calculation is changed to: ((( Ablative Armor x 2 / 3 ) + Hull ) x 2 ) x Shield Factor

So a 6 Hull ship ( 900 SU ) with 3 Ablative Armor and 3 Shield will use:

SU for Ablative Armor: x ( 3 / 6 ) ^ 2 or x.25 = 225 SU
Base DRat : ((( 3 x 2 / 3 ) + 6 ) x 2.0 or 8 x 2.0 = 16

Does this look correct?

Re: RE: Few Questions...

I think the original idea was to have a system, named 'Ablative Armor', whose effect was to create a box that would absorb one point of damage that penetrated, rather than allow it to be rolled on the DAC.  (Basically, an ablative free hit). 
Daniel suggested a Points cost for each point of ablative armor equivalent to adding 2/3 of a point of hull to the vessel.
Once yall started talking SU cost, I got lost..   smile   

The 'take Armored Hull, but add 1/4 your hull round up in ablative armor rather than applying the armored hull effect' was a stopgap until someone who speaks Excel fixes up the spreadsheets to do armor as its own line, rather than as a special system (though I suppose you could do it just fine as a special system, only it wouldnt generate 'Q' hits, it would rather generate 'Ablative Armor' hits that dont increase the number of Q hits on the ship'

Re: RE: Few Questions...

I love the idea of adding extra armor boxes, now we need a modifier the allows a weapon to skip ablative armor.  (I feel every system should have a counter)

smile

Re: RE: Few Questions...

GhengisRexx wrote:

...now we need a modifier the allows a weapon to skip ablative armor.  (I feel every system should have a counter):)

But Dan already said:

Dan wrote:

... but I do think that way leads to madness. 8)

Re: RE: Few Questions...

japridemor wrote:

Does this look correct?

Yes.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: RE: Few Questions...

japridemor wrote:
Base DRat calculation is changed to: ((( Ablative Armor x 2 / 3 ) + Hull ) x 2 ) x Shield Factor

Where did the extra x2 come from? There was no mention of it on Saturday.

Just as I finished changing things so that the number of Ablative Armor points can be chosen, With Dan's SU costing. This is nicely restrictive, a ship with hull 1 and 1 Ablative Armor would be just that! A solid brick with nothing else.
Another ship could tow it and throw it, would that make it expendable? Ha Ha!

Re: RE: Few Questions...

OldnGrey wrote:

japridemor wrote:
Base DRat calculation is changed to: ((( Ablative Armor x 2 / 3 ) + Hull ) x 2 ) x Shield Factor

Where did the extra x2 come from? There was no mention of it on Saturday.

Just as I finished changing things so that the number of Ablative Armor points can be chosen, With Dan's SU costing. This is nicely restrictive, a ship with hull 1 and 1 Ablative Armor would be just that! A solid brick with nothing else.
Another ship could tow it and throw it, would that make it expendable? Ha Ha!

Dont you always mutliply hullx2 before applying the shield and other modifiers?  Since defensive rating is based on hits-to-kill, which is usually going to be hullx2?

I apologize if I've been smoking the good stuff again, the equations are still semi-mysterious, here.

Re: RE: Few Questions...

Marcus Smythe wrote:

Dont you always mutliply hullx2 before applying the shield and other modifiers?  Since defensive rating is based on hits-to-kill, which is usually going to be hullx2?

You are correct. I had left the x2 out initially because it's a constant.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: RE: Few Questions...

Thanks for pointing me to an error I made.

Beowulf might like to check out the "Auto Ablative version".
Second version has the choice of Ablative Armor points, like all of the other options, Optional.

Sometimes I do wonder if anyone uses these to print out the text or Starmada sheets.

Re: RE: Few Questions...

OldnGrey wrote:

Thanks for pointing me to an error I made.

Beowulf might like to check out the "Auto Ablative version".
Second version has the choice of Ablative Armor points, like all of the other options, Optional.

Sometimes I do wonder if anyone uses these to print out the text or Starmada sheets.

I do!

Re: RE: Few Questions...

OldnGrey wrote:

Where did the extra x2 come from? There was no mention of it on Saturday.

The x2 has always been there. It wasn't included in the discussions and that is what led to my confusion. So I simply tried to state the entire base DRat equation to make sure that we are all on the same page.

Re: RE: Few Questions...

Hello OldnGrey,
Thanks for the new   StarmadaX_VBAM v9-4a Auto Ablative.   smile
Unfortunately, I was unable to figure out how to make it work completely.
(100% Blond here) :shock:
I probably have gotten spoiled by Gaming Glen's version of the regular designer.  He has smoothed out the sheets, allowed the use of color and enlargedBatteries A, B, &C to have 12 mounts.  I do appreciate your new program tho.
:arrow: StevenGilchrist

Re: RE: Few Questions...

Hi,
On the Auto Ablative sheet.
On the Template sheet, choose Ablative Armor in the equipment section (it is at the bottom of the list).
Ablative Armor is then shown without having to do anything else.
It gives One Ablative Armor point for every Four hull or part of.

On the Ablatice Choice spreadsheet.
On the Template sheet, choose Ablative Armor and then enter the number of Ablative Armor points you wish to have in F12.

You say Gaming Glenn allowed the use of colour? Highlight what you want to change. Using the Background and Text colour choice on any spreadsheet you can have any colours you want.

Theoretically, on the Template sheet you can have up to 6 weapons per chosen arc/s i.e. AB with 6 in the next box.
So, instead of just entering the arc/s which give One weapon (AB 1, AB 1, BC 1, BC 1,) Enter (AB 2, BC 2).You therefore have Eleven choces of Arc with up to Six weapons in each in each battery.This gives up to 66 "Guns" (x3) so I never bothered to change the Arc choice number to 12. Mind you, it would have to be a BIG ship!

What do you think of the fighter sheet? Should I carry over the SU differences and Number of Fighters per Flight choices to the main Shipyard sheet? They would still be optional.

Any questions? Please ask away.

Re: RE: Few Questions...

I think we need to get all the various versions of the SXCA together, at some point, into a grand-unified, all-bells-and-whistles version.  I've currently got 3 I use... yours for fleet design where there are no more than 3 batteries per ship, Tyrel Lohr's which I use for printing out pretty, pretty Ship displays (or when there are 4 batteries per ship, or when a ship needs one of the trek-specific new pieces of equipment he's included) and the 'base' SXCA when I just want to knock off some quick little ships that I dont have alot invested in....

Hmm... I need to learn to speak Excel.

Re: RE: Few Questions...

Know what you mean. I thought that I had included just about everything.
Last year I posted a version that was requested for Babylon 5 conversions with Five batteries.

It is hard to know what exactly to add (staying within Starmada X) since there is little feed back on what people want included. While someone out there is using the shipyard, I am happy to try to keep it going.

Glad I do not need to learn Excel, I use OpenOffice Calc then save the spreadsheet as Excel.

Re: RE: Few Questions...

Well, I cant say what other people want and like.. .but I can give you MY feedback.

1.)  Like about your sheet:  Almost everything, espc the navy-management aspect.  Youve got a version with ablative armor.

2.)  Like about Tyrel Lohr's Pretty Sheet:  Some new specials, some ST-specific stuff, more than 3 Batteries, REALLY REALLY PRETTY printout format (hes got a 3rd sheet with a place to put a picture of the ship, really designed to be printed out and laminated)

3.)  Liked about someone elses sheets (forget whose):  place listing mass and crew on the 'pretty pretty sheet'.  Similar to Tyrels.

The real problem would be making a sheet that makes everyone happy... we all play SMX slightly differently, and thus want different things.  Not to mention the trouble of keeping it up to date, with rabble-rousers (like ME!) always bugging poor cricket for more and newer rules, systems, interactions, etc.

Re: RE: Few Questions...

Does this mean that Ablative Armor can be considered "official" ?  big_smile

Don't want to put it on my ships and have others ask what the %#@%$ is that stuff...<LOL> :shock:

Re: RE: Few Questions...

Id be suprised to see Daniel say its more than 'very tentative playtest' status.

My suggestion.. rather than wait for your friends to see whats on your ships, mention the system to them, describe what it does and why you want to use it, and give them the opportunity to play with it as well.  Ive gotten bad responses in other games by dropping new OFFICAL rules on people, much less new playtest rules. -g-

Ahh.. memories of explaining contingent reserve energy allocation in SFB...