Topic: Combat Simulator?
"Early role playing games discovered that there were a great many things that could be done, and attempted to do them all. The wargaming roots of the hobby brought the tension between gamism and simulationism that exists there into the new game designs" from this article: HERE.
RPG Theory If you look here you see a lot said about "coherence".
This is all going somewhere, and I'll post the "somewhere" at some point that isn't 3 AM.
Edit: Step on Up
All of these articles are written with regard to RPGs, but I thought some of it was pretty pertinent to what I like about Defiance. Specifically the points balance and the tight focus of the game.
Here's a quote from the last link above: "Gamist play, more than any other mode, demands that Situation be not only central, but also the primary focus of attention. You want to play Gamist? Then don't piss about with Character and/or Setting without Situation happening, or about to."
Now this is written with regard to RPGs. In a skirmish game, the Situation is a small scale close quarters combat. This is why to me, acres of fluff text and "wow I like the setting" are meaningless distractions. All that "Warhammer Has a Great Setting" guff is crap. What really matters is (to quote the article again) "strategizing, guts, and performance".
The essay goes on to outline "Hard Core gamism" which pretty much is where wargaming lives. The essay asserts that this game mode can ONLY work with a good system because it's only about the system. If you have to stop and say "this simple situation HERE is not defined within the system at all" and try to come to a consensual agreement as to how the situation should work, then the system is broken and you immediately risk actual, personal conflict; rather than trying everything within the rules to win, you're in the realm of potentially making up rules to your own advantage, which is a betrayal at the level of the social contract. You're trying to win, absolutely, but lying, manipulating, or backstabbing at the PERSONAL level is breaking the rules and it is best that the system not require an entry into person-to-person politics in order for the game to function.
Just some thoughts