Topic: IS shipyard (variant hull repository)
I don't know if folks think this is a good ideer or not, but I was thinking -- with the debut of the Goalkeeper DE -- that the forum here might be a good place for players to put their IS creations on display. We could establish a dedicated thread. My suggestion would then be to take an existing ship class already depicted in the rules and play with its profile. A few guidelines might be:
1.) Don't add or subtract from the Hull value, as tonnage would be the same.
2.) Don't replace more than one class of special kit (IE maybe the existing hull carries a couple of FACs. You can ditch those craft when building your variant, but can't then move on and replace any other bit of equipment -- such as stabilizers, rockets, etc....)
3.) Don't modify armor by more than + or -1. The same goes for Thrust.
Other than that, you could be free to do what you want. Yank Light Guns in favor of MGs. Upgrade your primary guns. Chuck your secondaries. Whatever you want.
Then, if we get enough nods from IS players (including MJ12 supremo Dan) we could slap a "chapter approved" label or whatever you might want to call it on the design.
This could allow players to take their favorite fleet, and "modernize" its ships or otherwise tweak their capabilities as they see fit -- while still keeping the existing counters and miniatures to represent the ships on the table. In my mind, I see ships fielded in the first rulebook perhaps chucking some of their secondary guns to make room for upgraded primaries -- subscribing to Fisher's "all big gun" theory. The odd left over point could go to machine guns or whatever to increase the ship's protection against FACs, as Joeys and Raubervogels become more and more prevalent in deep space warfare.
This idea hold any interest?