Topic: Pricing 'Ignores PDS'
Trying to figure out the appropriate cost for a system that ignores PDS. Does anyone have any insight into how the cost for Ignores Shields was derived?
Also, been considering an 'Anime' modifier for non-spinal mounts... either a 1.0 Modifier that makes the weapon act exactly like an anime spinal mount (AOE line, affected only by true range, fires every other turn, no fire 1st turn) or a 2.0 Modifier that doesnt do the 'every other turn' and 'no first turn' thing.
Basic theory is that the cost difference between ASMs and 'normal' Spinals is 0, that should apply to other things.
Other thoughts.. mounts that fire in the same phase as fighters... x2, given the fighter costing?