Topic: Power allocation
Let me preface this by saying I'm just spitballing, here. I am NOT advocating that this be a core part of Starmada -- but it might be interesting to explore when simulating certain universes.
The reason why power was never an issue in Starmada is that I thought it odd that ships would be built with more stuff than could be powered at once under optimum conditions. I still think that is a valid argument against power allocation -- but what if conditions are less than optimum?
In this system, a ship would start with a number of power points (PPs) equal to the following:
((SHIELDS + ENGINES) * HULL) + WEAPONS
For example, Admirable (hull 8 ) has 5 engines and 3 shields, plus 10 weapons. She therefore begins with 74 PPs.
Next, divide this by the number of hull points and round down (e.g., Admirable has 74 PPs; divided by hull 8 results in 9). This is the number of PPs lost per hull hit. Thus, if Admirable took 2 hull hits, she would have 56 PPs remaining (74 - 18 ).
When writing movement orders, each ship must also have its PPs split between movement, attack, and defense:
MOVEMENT = Each MP requires a number of PPs equal to the ship's (starting) hull size.
ATTACK = Each PP allows the ship to fire one weapon.
DEFENSE = Each shield point requires a number of PPs equal to the ship's (starting) hull size.
A ship cannot power any system more than its current capacity -- thus, if a ship has been reduced to 5 MPs, any power beyond what is necessary to gain 5 MPs is wasted.
This ignores special equipment, which would complicate things a bit...
Whaddaya think?
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