Topic: Ablative Armor playtesting results and further questions
Initial solo testing seems to indicate that..
1.) In scenarios where ships have trouble hurting each other quickly, ablative armor is on the cheap side.
2.) In scenarios where ships kill each other rapidly, ablative armor is under-effective for the cost.
Breakpoint seems to be when one side starts killing, or nearly killing, at least one enemy ship every turn. The ablative hull ships retain effectiveness better through early fire, so show very well in a low firepower scenario.. their at full effectiveness while their opponents are loosing weapons, shields, and engines. Once the firepower goes up, the ablative armor ships greater resilience matters less, as the ablative armor gets shot right through, and the ship has less residual hull to take damage on. Result, the 'normal' fleet is killing ships faster, while the ablative fleet is hulking, but not killing the normal fleets ships (or not as fast), such that it has to put more fire into them to get points, and to prevent their remaining weapons from firing.
In general, Id suggest anyone using ablative armor go for longish range gengagements, especially with heavily shielded craft, with good electronics, and possibly under erratic manuvers. The opponents of such a fleet should probably try to up the tempo of battle, by getting in their face and forcing a decisive action more quickly.
================So, advantage goes to whoever mainthy76jins 45b the initative (the above confusion on the keys brought to you by our housekitten, Dell. Dell wanted to contribute, so I allow his contribution to stand).
Anyway, the advantage goes to whoever has the initative, and may thus dictate the pace of the engagement.
Now, onto the question:
Formally, Ablative Armor is based on the value of Hull, and is Hull in some respects.
So.
1.) Does the 'Organic Hull' system work to repair Ablative Armor? (I assume no)
2.) How would a system, similar to 'Organic Hull', but only functioning to repair ablative armor, be properly costed? (I guesstimate at 1.5, or half the modifer of Organic Hull)
Idea is to try to use ablative 'armor' to duplicate regenerating shields...
Anyway, TTFN!