Topic: Jump Tugs
BACKGROUND
In my campaign, the setting uses "jump lanes" for interstellar transit, instantaneous movement between pre-existing warp points if the ship has the right engine to activate them. Nav-buoys on either end are used in the abstract to determine how many ships can go through at what speed, i.e. how big the jump lane is. Most races equip all their military ships with these engines, along with engines for regular spacial movement at sub-light speeds.SITUATION
A newly-encountered alien race is supposed to have warships that are not independantly jump capable, but which can be led by small, technically more complex jump tugs which create a field that will transit themselves and up to X other bodies (ie ships, of whatever size). Their fleets are able to pack more wallop per ship since they don't have bulky interstellar engines, but they are obviously not as flexible in their deployment and usage.QUESTION
How would I model the 'jump tug' using Starmada X? I need this for my ongoing campaign, and don't want to have to scrap the basics of the fluff on this newly-encountered race
Welcome, Emiricol!
In order to answer this question, I would need to know how FTL movement works in your universe. Do you use the SX hyperdrive rules, or something else?
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