Renegade Scorpion Medium Grav Tank (330 CR) All systems are TL +2 (*.71 S.U.).
Hull (1, 3, 5): 7 6 5 4* 3 2 1.
Engines (1, 2): 8 7 6 5 4 3 2.
Shields (3, 4): 30 26 22 18 13 9 5.
Facets: F: 5, FP: 5, FS: 5, AP: 5, AS: 5, A: 5.
Weapons (5, 6): 1: W, 2: X, 3: Y, 4: Z, 5: Z, 6: Z.
Battery W: Heavy Laser (Energy): 1-10/11-20/---, 1/4+/3/1, Carronade.
[ABCDEF]
Battery X: Guided Submunitions (Ballistic): 1-5/6-10/---, 1/4+/3/2, Carronade.
[ABCDEF]
Ammunition: 4 3 2 1.
Battery Y: Vulcan III Anti-Missle System (Energy):
- Mode 1: 1/2/---, 2/4+/1/1, Carronade; Fighter-Exclusive.
- Mode 2: 1/2/---, 3/5+/1/1, Carronade; Fighter-Exclusive.
[ABCDEF]
Battery Z: Missle Tubes (Ballistic): 1-2/3-4/5-6, 1/4+/2/2, Piercing +1.
[AB] [AB] [AB]
Ammunition: 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1.
Special Equipment: Critical Hit Save (5+); Damage Control (2 Dice). This has 44 Space Units left.
VBAM Statistics:
Cost: 10, Miantenance: 7/6 ~ 2, Defensive Value: 8, Anti-Ship: 10, Anti-Fighter: 1, Command Rating: 5, Command Cost: 3.
I adjusted the number of missle tubes to bring the requirements of the original game system and the requirements of Starmada closer together. Otherwise, the Scorpion would have had more missles than it could have possibly used during a Starmada game.
Renegade Scorpion Medium Grav Tank (526 CR) All systems are TL +2 (*.71 S.U.).
Hull (1, 3, 5): 13 12 11 10 9* 8 7 6 5 4* 3 2 1.
Ablat: 4 3 2 1.
Engines (1, 2): 8 8 7 7 6 5 5 4 4 3 2 2 1.
Shields (3, 4): 30 28 26 24 21 19 17 14 12 10 7 5 3.
Facets: F: 5, FP: 5, FS: 5, AP: 5, AS: 5, A: 5.
Weapons (5, 6): 1: W, 2: X, 3: Y, 4: Z, 5: Z, 6: ---.
Battery W: Heavy Laser (Energy): 1-10/11-20/---, 1/4+/3/1, Carronade.
[ABCDEF]
Battery X: Guided Submunitions (Ballistic): 1-5/6-10/---, 1/4+/3/2, Carronade.
[ABCDEF]
Ammunition: 4 3 2 1.
Battery Y: Vulcan III Anti-Missle Interceptor (Energy):
- Mode 1: 1/2/---, 2/4+/2/2, Interceptor (Ballistic); Carronade.
Mode 2: 1/2/---, 3/5+/2/2, Interceptor (Ballistic); Carronade.
[ABCDEF]
Battery Z: Missle Tubes (Ballistic): 1-2/3-4/5-6, 1/4+/2/2, Piercing +1.
[AB] [AB] [AB]
Ammunition: 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1.
Special Equipment: Critical Hit Save (4+); Damage Control (3 Dice); Smoke Projector (9 8 7 6 5 4 3 2 1). This has 9 Space Units left.
VBAM Statistics:
Cost: 12, Maintenance: 13/6 ~ 3, Defensive Value: 14, Anti-Ship: 9, Anti-Fighter: 1, Command Rating: 7, Command Cost: 3.