26

(41 replies, posted in The Admiralty Edition)

Marc, thanks for all your work on this!  I plan to download and playtest a couple of the files.  I'll let you know how it goes.

27

(11 replies, posted in Starmada)

I don't see any fighter ratings for the Imperial Starmada fighters.  Am I overlooking something?

28

(23 replies, posted in Starmada)

I like the fighters in SFB and look forward to seeing PF's and Fighters making their way into Starmada.  The game is very open for this type of system tweak.  BTW, but my calcs, a fighter shuttle with drone counter should take up about 16 space points.

29

(11 replies, posted in Starmada)

Guess I will have to keep working at it!  smile

30

(11 replies, posted in Starmada)

Not just the die rolling. The Imperial ECM was killer!  And they had a whole raft of multi ROF weapons.

31

(11 replies, posted in Starmada)

So I have used the Arcturans 3 times in Imperial Starmada and gotten crushed all three times.  There points do not seem to balance well with the Imperials.  What are we doing wrong?

32

(6 replies, posted in Starmada)

We probably need MJ12 to submit the ships to ADB for inclusion in the Captain's Log and other media.  Alternatively, ships can be published via the other SFB newsletters that come out each month.  These other places would be great for bringing out Armada scenarios as well.

33

(5 replies, posted in Starmada)

Very Exciting!  Can wait to get some more Cats!

34

(0 replies, posted in Starmada)

OK,

All Settled in in Savannah GA!  I will be running a Klingon Armada demo at Morningstar Games and Hobbies here in Savannah on Sunday June 26 at 4PM.

Morning Star Games 
30 West Montgomery Cross Road, Savannah, GA 31406
(912) 927-2770 ‎

He doesn't currently stock the product, but I am hoping to generate some interest! If you are near Savannah, come on out and show your support.

35

(0 replies, posted in Starmada)

Hi all,
I am looking for players in the Savannah GA area.  Anyone close?

36

(3 replies, posted in Starmada)

Hey man, what would you like to know?  You can make the weapons arcs 300, like in Starfire, but you won't mount very many.  The Missle/PD interaction is hard to recreate unless you house rule it or use seekers (lots of counters!).  Other than that, it should work great!  The W translates well as a dual mode weapon.  There are other functions that can be used to recreate SF weapons.  Oh yeah, can make L's ignore shields too!

37

(15 replies, posted in News)

The preview showed some counters like there were pre generated ships included.  Are the counters and the ships included with the product?

38

(3 replies, posted in Starmada)

The Federation Commander Site has a number of scenarios that can be translated directly into Klingon/Romulan/Alien Armada here
http://www.starfleetgames.com/federatio … rios.shtml

39

(4 replies, posted in Starmada)

What if a shuttle moves into the seeker flight?  Do they take it as a target?  As in a wild weasel?

40

(18 replies, posted in Starmada)

Yeah, the guy running it seems pretty clueless. I really did like the new d10 driven combat system, but that tac rules were a a cluster.

41

(18 replies, posted in Starmada)

and.. what version of Starfire do you own?

42

(18 replies, posted in Starmada)

I am definitely looking at checking out fleet ops! smile

43

(0 replies, posted in Starmada)

Looks like more SFU stuff planned for later this year!  Keep em coming!

http://federationcommander.blogspot.com/2011/03/march-to-origins.html

Tuesday, March 01, 2011

THE MARCH TO ORIGINS

Steve Cole reports on the company's plans for the next few months.

=

Looking at the schedule, I'm excited by what we're going to be doing and terrified at how much work there is. With good people helping me, however, we'll get it done. While this does add up to an impressive TEN major products, one of them is already finished, another is being done by a reliable outside contractor, and major elements of several others are already finished. Few game companies will produce five major products in an entire YEAR! Before I even get to the ten major products, however, I have to mention two other projects.

=

During January, we released the Revision 6 edition of the Federation Commander Reference Rulebook. That has triggered a series of work projects. As we run out of each Fed Commander product, I am told by Leanna to drop everything and get the rulebook for that product updated. This doesn't take a lot of brain power, but it does take a bit of busy work. I have to open a copy of that rulebook, and start replacing chunks of it with things from Reference Rulebook Revision Six. The task is simple (takes an hour or two per product) and I have already done Klingon Border and War & Peace. (One challenge in W&P was that it got half a page longer, so two pages are now in a slightly smaller type size, but still larger than SFB products.) These projects can get mentally confusing as the Revision Five copy of any given product and the Revision Six copy of the Reference Rulebook often look almost identical, and if I get interrupted in the middle of a book, I can find myself accidentally reversing the processing, copying Revision Five stuff backward into Revision Six. To avoid this, I have added huge "just off the page" colored markers to the Revision Six book so that I know which one I am looking at. I also decided to add the "star that marks changes" to the sidebars so that everyone can instantly tell what's revision six. As I write these words, Leanna is asking me for the Revision Six version of Romulan Border.

=

One "design project" that I just finished on Monday the 28th of February isn't really a product, but is about the same kind of "thinking work," that being the Origins event submissions for 2011. I have to coordinate what is being done for F&E, SFB, FC, GPD, and other events, games, and seminars. It's sort of like herding cats to get all of the various judges to get their information to me, but they've all done it so many times that the only real challenge is when one of them is out of town for a couple of days and doesn't get the email. It did not help that GAMA gave us the wrong date for the submission forms and then they all stopped answering their email because they're all so busy with their other convention (the GAMA Trade Show) making me wonder why the event submissions deadline for Origins is at a time when they're too busy to deal with it anyway. No matter; it's done.

=

March will see the release of two much-expected products, both of which are unique in their own way.

Star Fleet Battles Module C3A: Andromedan Threat File is a book of alternate rules and ships for the Andromedans, being compiled by Steven Petrick from many submissions and suggestions and a lot of his own ideas. The story is that this book compiles all of the incorrect guesses about what the Andromedans had or were about to create. As a product, it's challenging because three weeks from publication the contents list is still unfinished. Some things he's been working on for years just aren't working and will be dropped, while some other relatively new ideas are working and will be incorporated.

Federation Admiral is a campaign system done by Jay Waschak and his crew from Victory By Any Means. He's done campaign books for many games by many companies. I'm handling the page layout for this book because it's very tedious to get it converted from his file formats into ours, but I have to say that I really don't understand most of what he's doing. Fortunately, I don't have to, as I just have to send each chapter back to him as I finish it. This is, for me, a relatively simple project. Game designers learn to be graphic artists and page layout technicians more or less as a byproduct of their jobs, so this kind of project is actually relaxing.

=

The April release is the one I am most excited about: Star Fleet Marines: Assault. This is the first of a new product line, showcasing the ground combat aspects of the universe. Transporters, armored vehicles, ambushes, and lots more are included. The game rules are done, the countersheets are printed, and all I have to do is the scenarios and the map graphics. Being a ground combat guy in my military life, and a major player of the Panzerblitz game system, I've long wanted to see how ground combat works in the SFU.

=

May will see two major products, one of which is already finished and the other of which is the project we have the least amount of trouble with.

GURPS Federation: This is the fourth book in our series of licensed RPGs using the GURPS game engine. This covers the United Federation of Planets. We cleverly do one (never published) book and then insert the data for each game system. The PD20M version of Federation has been on the market for months, and Steve Jackson has now approved the GURPS version. A major focus of the book is how colonies are found, surveyed, started, and grown into member planets. The book includes complete surveys of all of the Federation's member planets and surveys or notes on dozens of other planets. It also includes the deck plans for Star Fleet's Burke-class frigate, data on new weapons (such as the "phaser-Uzi"), new species (the ugly and doomed Fralli, the mysterious galactic rockhound Prellarians, the beautiful and seductive Deians, and the four-armed Breccons), and much more! I love this book because it is already 100% finished and won't get in the way of work on other projects, and yet it will be a major best seller.

Captain's Log #43 will be the next issue in our best-selling product series. These products are basically a gigantic fill-in-the-blank puzzle. We currently plan to fill in the fiction blank with a story that takes place at the same time as a classic Trek episode (and explains some mysteries nobody ever understood). We will fill in the blanks for FC ships and scenarios, SFB ships and scenarios, and all of the other blanks. Much of the work on this project is already well in hand.

=

The next product at that point is Starship Aldo. This is a little sixteen-page book for Free RPG Day. We'll print six hundred copies and send them to Aldo at Impressions Marketing. (Dozens of other companies will do the same thing, each printing a new book to be given away free.) Aldo will then put one copy of each book into each of 600 boxes, and send them to the top 600 game stores. Those stores will have posters advertising Free RPG Day and, on that day, gamers will arrive and scramble to grab up the free RPG books. Starship Aldo (following last year's Dread Pirate Aldo and the earlier Planet Aldo) is designed to use both GURPS and PD20M. Your starship finds a wrecked piece of a starship, decades old. The paint on the side is burned, but you can make out the letters "aldo" but you do not know if this ship is the freighter Geraldo Rivera, the auxiliary warship Aguinaldo, or the luxury cruise ship Waldorf Astoria. Finding out is only the first mystery you have to solve. Hard copy and PDF copies of Starship Aldo will be released for sale after Free RPG Day is over for those who don't have a participating store nearby. The six-man team sent to investigate the ship is based on the six real people who played the Terrorwerks game at Origins in 2010.

=

Origins promises to be a major blowout, with four major releases for as many different game systems.

Federation Commander: Transports Attacked: The next module in the FC game system covers tugs and light transports. Scenarios cover the battles they get into. This was what we did with the cards not used in the canceled Booster #94 and #95 releases. Releasing them in this format means that we'll sell enough copies to justify printing them. This should be a fairly simple product to do. I just have to finish one card per week, and we're getting plenty of scenarios. (Maybe somebody will write a fiction story?) We won't even need counters since those were already in Hydran Attack.

Federation & Empire: ISC WAR: The long-awaited expansion to F&E which brings in the first new empire in two decades. This will have extensive history and scenarios. We have just completed the Ship Information Table for this product. The rules are done, and the massive historical peacekeeping scenario is almost done. (The non-historical scenarios will all base off of the same Order of Battle and will be easy to do.)

Star Fleet Battles Module E3: Borak Star League: This "E-module" was done by one of our fans (Jeremy Gray, who in his spare time commands a US Navy destroyer) and describes a new empire (beyond the Lyrans and Hydrans). The Borak were wiped out before they could become a threat, but what a threat they might have been!

Distant Armada, the fourth book in our Starmada series, covering the Hydrans, Lyrans, and WYNs, is being done by Daniel Kast. Daniel does such incredibly good work that it's no panic adding this to the schedule, as the total work it will take me is about one day of page layout.

=

Remember that the 10 major products listed above are just the MAJOR products for the next four months. During that time, we will also do four issues of Hailing Frequencies, four of Communique, and a dozen Star Fleet Alerts. We will also upload three more RPG books to e23 and three more to DriveThru. We will also upload sixteen old issues of Captain's Log and a dozen or more ePacks of FC ship cards to e23. All of that in addition to answering emails, managing the BBS, and running the company. Sadly, I've already had to start telling a few people to "hold that thought" until Origins is over, and I'll be doing more and more of that over the next 16 weeks.

=

I suppose I should say something about the fall, but frankly, I won't have those plans even penciled in before May.
posted by Federation Commander at 9:49 AM</r>

44

(18 replies, posted in Starmada)

I would love to see some Starmada run at Siege of Augusta XXI.  I can't make Rapier due to financial constraints.

45

(5 replies, posted in Starmada)

These are interesting ways of dealing with seeker flights, and they do answer what I was reaching at.  I was considering using point defense against regular weapons that are defined as "Missiles"  I may give the players the option of firing direct or as a seeker with a speed = to half the range and an endurance of say 2 turns.

46

(5 replies, posted in Starmada)

Hi guys,
I know that we concentrate more on effect than actual weapons, but has any developed any rules for using point defense against missile type weapons.  I really like to roll point defense against incoming missiles!

47

(18 replies, posted in Starmada)

Before I played SFB, I played Starfire.  I really liked the elegantly simple game play, although keeping track of all the letters and weapons could be a pain.  Roll forward a couple of decades and I decided to take a look at the current version of SF and was mostly disappointed by the over complications the current owner has put into the rules.

The came STARMADA!  I just picked up Imperial Starmada from e23 and I am very pleased with it.  It is a worthy successor to my old Starfire Game.  My wife and I are getting ready to run through a Imperial/Arcturian cruiser level engagement to give the rules a try. 

Keep up the great work guys?

48

(6 replies, posted in Starmada)

Yes, but that is part of the "point".  History is full of unfair battles and they are the most dramatic.  Actually, I think that the SFB book has some point values that can be pointed over.  At the least, the points would impact the "win point" of a battle.

49

(6 replies, posted in Starmada)

I would be interested in seeing another system.

50

(6 replies, posted in Starmada)

These rules are adapted from the same rules present in Star Fleet Battles.  We are using these in our New Romulan Armada Campaign that we kicked off tonight.  They are based on the same rules from the Star Fleet Battles Commander's Edition.


Legendary Officers in Klingon Armada

(See SFB Rule G22.0) For each ship in the fleet roll 2d6.
2     Captain plus roll again.  If second ‘2', ship has one of each officer type.
3    Weapons Officer
4    Navigator
5    Ship's Doctor
6,7,8    None
9    Science Officer
10    Marine Major
11    Chief Engineer
12     Captain

Captain
Bluff
1.    Once per scenario, a LC may attempt to bluff one enemy ship.  There is a 50% chance  The ship disengages, but no points are scored.  The chance of success is increased or decreased by 1% for every BPV point that the captain's forces outnumber their opponents.  The chance of success can never be higher than 75% or lower than 35%.
2.    A Legendary Captain has a chance of 1 on a 1d6 of ending up in control of a ship within transporter range if his ship is destroyed.  The target ship must be of the same size class or smaller.  All boarding parties and officers go with him as well.
3.    A Legendary Captain can perform any one Legendary function except Doctor.

Weapons Officer
Adds +1 to the die roll of one weapons systems type.  For example, he could add +1 to the fire of the X Batteries.

Navigator
1.    Ship may use evasive maneuvers without movement penalty.
2.    Ship may ignore firing penalty for using evasive maneuvers.
3.    Ship may make one two hex side turn for free during turn.

Ship's Doctor
May cure one crew or one boarding party each turn.  May cure legendary officer for free.

Science Officer
The Science Officer can perform any one job function each turn.
1.    Operate as 30 extra Lab spaces.
2.    Perform an extra Damage Control roll.
3.    Add -1 to attempts to locate cloaked or silent ships.

Chief Engineer
The Chief Engineer can perform any one job function each turn.
1.    Perform an extra Damage Control roll.
2.    Provides a +1 when rolling for Damage Control (not cumulative with 1).
3.    Can add 1 to the speed of the ship without risk of damage.
4.    Can break out an extra shuttle for use in the same game.
Note:  Tholians can never have a Chief Engineer

Major of Marines
The Major can modify boarding combat or weapons fire but not both.
1.    Can transport free with any boarding party
2.    Shifts combat rolls by 1 in the favor of his side.  Affects dice rolled by his side and dice rolled against his side.
3.    Can add +1 the fire of one ships weapon.