I've had the rules for less than 48 hours, and I'm already tweaking...
The new rules assume a minimum size of three for hulls - but that appears to be an artifact of the rules - if you don't have at least three hull, you can't split it into three sections, for Damaged, Crippled and Destroyed. Makes sense, when you think about it.
But then, to me, it opens up an opportunity. What if we use HS 1 and 2 for different sized "fighters" - most probably of the Independent variety? A HS 1 fighter is destroyed on the first hull hit. An HS2 gets damaged on the first hull it, but skips right over crippled to destroyed on the second. That would let you have some very distinctive fighters, with different weapon systems, that can fight in a much more homogenous way with the rest of the ships in the game.
If you want to carry them, well, we'd have to figure that out. They're 60 and 147 SUs a piece, at TL0 (and let's not talk about what happens when TLs rise in the new system) so we'd probably be looking at maybe 70 and 170 SU each to be held in a hangar, maybe?
But if you add a hyperdrive, a HS 1 fighter could make a very nice little X-wing with a little more individuality than a chit with some fighter symbols on it where individual fighters don't even get noticed when they're killed, the flight just gets damaged as a whole.
Thoughts?