Topic: Starmada: the RPG

I had begun considering this while Nova was still in the design phases, and decided to wait until it was released to start asking about tie-ins.

We all love to blow up some spaceships. It's especially fun when those fleets stick around from battle to battle, in campaigns, and you start to build stories about heroic crews that survive the length of the war. So wouldn't it be fun if you could then pick up their stories on a more personal level?

What I'm getting at is this: has anyone ever adapted Starmada to work with an existing Roleplaying Game rules set, or designed a light-weight (or not so light-weight) RPG around Starmada?

Re: Starmada: the RPG

My Traveller group seriously considered the idea of using Starmada to resolve High Guard-type battles, but it never came to fruition.

Re: Starmada: the RPG

Nomad wrote:

My Traveller group seriously considered the idea of using Starmada to resolve High Guard-type battles, but it never came to fruition.

That you have a Traveller group makes me more than a little jealous. smile

I think it could work well with Traveller, to depict naval actions (probably less so for small-scale stuff like piracy with a single corsair and a free trader) and would be fine alongside a military-based game. Any ideas on how you'd have the characters impacting the game? Or what sort of scales you'd be looking at for Traveller ships?

Re: Starmada: the RPG

jwpacker wrote:
Nomad wrote:

My Traveller group seriously considered the idea of using Starmada to resolve High Guard-type battles, but it never came to fruition.

That you have a Traveller group makes me more than a little jealous. smile

Well, had a Traveller group...  we got rich and retired, so back to D&D for a bit.

jwpacker wrote:

I think it could work well with Traveller, to depict naval actions (probably less so for small-scale stuff like piracy with a single corsair and a free trader) and would be fine alongside a military-based game. Any ideas on how you'd have the characters impacting the game? Or what sort of scales you'd be looking at for Traveller ships?

And yeah, that was the conclusion we came to.  Good for like "OK, giant capital ships are fighting.  Your free trader is not going to make a difference...  but to keep things fun, let's zoom out to Starmada mode."  We never really looked at it in too much depth; it was more "Arrgh, don't want to use High Guard capital ship combat rules.  Hmmm...  Starmada might work."  Character impact didn't come up terribly, but things like high Gunnery allowing rerolls for firing or high Engineering allowing damage control rerolls could serve well.  I think somebody did AE conversions of Traveller vessels a while back, but I can't find 'em in the Basin...

Re: Starmada: the RPG

Look here: http://www.mj12games.com/forum/viewtopi … amp;t=2610. Finally, I got that URL to work and it will be obvious why these are not in the Bourbaki Basin. Also, this should be useful: http://www.mj12games.com/forum/viewtopi … amp;t=2605.