Yes, convex hull is correct...sorry, I didn't catch the error on pg. 15, since I think I was so focused on making sure the two new units didn't violate perimeters (which they do not, even by convex hull standards).
-Demian
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mj12games.com/forum → Posts by Demian Rose
Yes, convex hull is correct...sorry, I didn't catch the error on pg. 15, since I think I was so focused on making sure the two new units didn't violate perimeters (which they do not, even by convex hull standards).
-Demian
Shouldn't be a problem as long as your opponents know in advance...
Shouldn't be a problem as long as your opponents know in advance...
I personally like the Spugs, the Pig Iron line and the Grymn. The latter should become especially useful when the close quarters battles version of the Defiance rules comes out (yes, that means it'll be soon) - bring on the tunnel fighting dwarves!
It is not explicitly stated, but HTH effectors are considered to follow the normal restrictions of ranged effectors, i.e. tech level and type (re: all HTH weapons will be anti-infantry).
I would say that you could purchase effectors separately by HTH die, though you should get your opponent's approval, since it will require some extra in-game record keeping and agreement, e.g. can you always choose which effector to roll first?
This is really looking great, tnjrp. We could post this on the website when it's finished, with your permission of course.
Thanks for pointing out 1 and 2, wreckage, I agree that they could be made more obvious. I also think that IR should be in the glossary (an unfortunate omission).
I agree that the wording for die rolls could be either way, but I wanted to stress the case wherein sometimes a 1 or a 10 is automatically effective, regardless of any modifiers. In the majority of cases, however, it is probably most intuitive to add all modifiers to the target die roll and then look for the number on each die rolled. My playtest group ended up doing this, while simply being "ready" to look for any 1's or 10's.
Yup, CQB is the way to go for city fighting:
D:VG assumes an average firing distance of 15-35", with a significant minority of ranged fire taking place at distances over 4 feet. HTH combat (or ranged fire that is chosen when HTH combat could have been initiated) is assumed to account for no more than 1 out of every 4 damage rolls. It also assumes that the total area of the tabeltop will be at least 20 ft^2.
D:CQB, on the other hand, assumes that most fire will occur at distances of 15" or less, and that ranged fire past a few feet will be quite rare. The choice of whether to enter HTH combat is assumed to occur in up to 1 out of every 2 damage rolls. There is no minimum table size, although common sense dictates that 2' by 2' would probably be too small.
When CQB is released (still on target for May), you will quickly notice that short-range weapons with a 3+ damage band will cost *far more* than they do in VG, and weapons with unlimited range but 7+ or 9+ damage bands will cost significantly less.
Iron Mammoth is not working on any new miniatures. We are currently weighing other options.
Cheers,
Demian
The list looks great, tnjrp. Plus, I love anything canine.
Anyone wanna take the lead on a Defiance setting book? I'm a bit rusty on ship designing...
-Demian
It looks like May is the target month. This is a realistic deadline, we didn't want to be hopeful and then be late (again).
Sorry for the delay in response. I'm asking the layout artist how far things are along and will get back as soon as I know.
Hi Cartman,
Welcome!
In my opinion, the scale of Defiance actually works best in 15mm, even though its "default" state is 25mm. The conversion between the two scales is simple, however.
If you PM me, I can send you the beta version of the excel customizer, which, as has been pointed out, is a bit inaccurate for certain point values.
-Demian
I don't have a problem with you posting the organic genre text as long as you reference the source (advanced rules, pg. 116).
Also, is it permissible to create a 1-model strong Standard Unit for the Queen, or is it always counted towards the Ad Hoc points of the force?
I can't think of a rule that disallows this. Seems like a fair thing to me, given that the Queen is always a hero, so has a minimum unit size of 1.
I like some of the AT-43 humans; generic enough to stand in for a variety of forces, but also with a bit of style...still, need to wait to see how the factory paint jobs will look.
wreckage: now *that* sounds like an interesting army.
Any opertunity to plug a new product eh
I'm planning on posting any rule modifications as a free download for folks who already bought the rulebook, since they will become "official".
Hi LV,
A 6J, AR +2 anime mecha frame with a DC of 2 is only 100 PV, so that might be the best compromise. Also, in the new supplemental rules that will be published in the Winter or Spring, I've laxed the restrictions on vehicles, such that you can now make them size 1, 2 or 3.
Making the frame a vehicle frame with a +2 AR means that it will still be fairly good at surviving shots from AI weapons (except at close range), but will be very vulnerable to AV weaponry and also to mid-range vehicle-piercing weaponry.
These look great, tnjrp!
-Demian
Congratulations! Welcome to the world of subtle comforts.
Phew, I got my two cents in while things were still tame.
Dodged that bullet...
[imagines endless iterations of the quote "but balance is boring, no armies are balanced in *real life*" and shivers]
Good for you, wreckage!
Cool, can we put links to these on to the Defiance web page? We can avoid trademark issues by just naming the links "player created army" or somesuch.
Oh! Oh! What's in it?
It has three basic parts:
1. Rules changes and new rules for D:VG
2. Rules for and design tables for close quarters battle (D:CQB)
3. Example army lists that copmpare and contrast VG with CQB.
-Demian
I see your point, but the slots are abstractions any way, so there's no reason to assume that weapon slot #1 is a distinct area of space separate weapon slot #2 (though I think it makes design simpler to sometimes assume it is). If you look at it this way, then there's no min/maxing involved. Plus, CDWs still count as weapon choices, and taking them restricts the variety of other weapons available for the frame.
In other words, vehicle weaponry is now just an extension of what all infantry figures can do with one fire action: shoot a ranged weapon while they're active or covreing, *as well as* fire off a CDW at any point in time -provided they want to use up one of their 4 weapon choices to do so.
Thanks for the input - I like how this group always makes me *think* about my design choices.
-Demian
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