Just doing a solo game to learn the rules.  First time playing Starmada.

Movement is very straightforward.  I've played Full Thrust so the numbers were a little confusing, figuring out what to write to keep accelerating.

I have a Romulan Sparrowhawk Light Cruiser against a Federation New Light Cruiser.

Within the second turn they were within long range of their weapons:
Feds: Phaser-1 (Ranged Based ROF) and Photon Torpedoes
Roms: Plasma S Torp (Slow firing) and Phaser-1 (Ranged Based ROF)

So, I let the Feds shoot first (I know it is all simultaneous).  The ACC of Phaser-1 is 4+.  Because I am at long range, though, it is -1 to my die.  Also, long range means ROF is 1.  Fortunately I have 4 batteries to fire so I roll 4 dice and I get two hits.  So, for each hit I roll 1 die for IMP.

The confusing part is here.  Before I roll, I assume I look at the Shield Facets and determine which of those I am hitting?  What happens if you are hitting them straight on the port side?  Does the attacker or defender determine the facet (either AP or FP in this case)?

I just picked the FP facet.  So, since I had 2 hits I roll 2 dice.  Their FP facet value is 3, so I need 4 or higher to penetrate their shields?  I roll a 5 and 3 so I have 1 IMP.

I then roll a die for damage as the DMG for Phaser-1 is 1.  I roll a 1 which means Engine and Hull are hit?  Nothing happens to their shields, even if an IMP gets through?  Their shield would only take a hit if I rolled a 3 or a 4, correct?

Did I do the combat for that 1 shot correctly?

Now, a question about the Federation's Photon torpedo.  There is a line for Photon Torpedo-Overload*.  The * refers to Carronade and Slow-firing.  Does this mean they only apply when you use the Photon Torpedo in Overload mode?  What about Doubled Range Modifiers?  I guess it might be easier to show what it looks like:

Photon Torpedo  (then its weapon stats as usual)
Photon Torpedo-Overload* (weapon stats just no entry for RNG)
Doubled Range Modifiers; *Carronade; *Slow-Firing
[firing arcs here]

Hopefully that is not too confusing.  I looked up what those (Carronade, etc) mean but want to make sure Doubled-Range Modifiers applies to both Photon Torpedoes while Carronade and Slow-Firing only applies to when Overload is used)?

Thanks.

27

(5 replies, posted in Starmada)

Funny thing is that Romulan Armada displays fine on my iPad2.  I assume MJ12 made that, or did ADB?

28

(0 replies, posted in Starmada)

I just purchased Romulan Armada, the data cards and the Admirality Edition Core books from e23.

Just curious if there was any errata for these PDFs?  I see a topic for Alien and Klingon Armada so does this mean RA is perfect?

Thanks.

29

(2 replies, posted in Defiance)

I was curious if anyone has started looking at making an army list for the Khurasan miniatures?  Specifically their 15mm alien species, such as the Pelagic Dominate (aquatic sentient, sharks), Felids (lions), Vespulid (yellow jackets).  If not, I may give it a try.  My friends and I still haven't settled on a ruleset but I am hoping Defiance can build the units how we think they should be.

Thanks.

Does OpenOffice load it correctly?

http://www.openoffice.org/

31

(8 replies, posted in Defiance)

tnjrp wrote:

For the most part, yes. Some exotic things like a psychic test for an attack or a weapon that is actually dangerous to the user can't be modelled under the official rules, although a house rule could be deviced of course.

Ok...I hear there is an expansion coming "soon."  Would this sort of rule be in there, possibly?

I'd like them to be the fast, swarming type of army.

This should be doable.

Excellent.  Thanks.

I believe the author talked openly about his lists with Amazon miniatures who currently have the rights to the LOS minis so I do think those lists are kind of semi-official actually. And anyway, they aren't up on an official company site that I know of.

No, they were not, but I would not care if it was not on the official website.  I was just hoping someone had done all the work for me and would just say go here. smile 

You should be able to use all of the miniatures. However "close to what they are fielding" is a highly loaded issue. Some people get their panties all in a bunch over conversions of any kind as they aren't 100% the same as the original. In other words their "close" is "no difference at all".

True but my friends like conversions and such.  They like the universe of 40k, just not the rules.  So, as long as they can say they have  a chaos space marine and it is carrying these weapons, whether modeled exactly or not, they'd be happy.

Thanks for the response.

32

(8 replies, posted in Defiance)

tnjrp wrote:

That is pretty odd... Usually it's the other way around: it's hard to find anyone anything but GW games.

I would think so, too, but no such luck for me.  Miniature wargames (not the clix kind) are not big around here, it seems.  I did just find out that a local HobbyTown is trying to start doing miniature wargaming.  I know there is a Flames of War game next Sunday so maybe that will attract some other players.

Depends on what is your definition of "acting like Tyranids", I suppose.

I guess I mean that whatever weapon or attack that a 'nid has can be interpreted into a weapon/attack in D:VG.  I'd like them to be the fast, swarming type of army.  I'd like a genestealer to be able to shred a marine type opponent, etc.

I should think that GW, if they notice it or get notified, can order removal of anything that infringes their copyright from any web site.

I agree.  I was just thinking that surely someone has already done this by now...I saw some LoS conversions and LoS is a very old, oop and obscure game.

That said, the official site has several generic forces available (see armydemos.pdf) that you may find of considerable interest. You will find, among others, a biotech force with certain ties to the subject at hand.

Thanks for the info.

As much as I see D:VG superior as a game over Wh40k, I should think you eventually will find more people to game against this way. However D:VG is well worth a look or two in any case.

I am still trying to learn it as much as I can.  I think it would be an easier to sell to my friends if I could say we can use their already owned miniatures to play and make it fairly close to what they are fielding.

Thanks for the info.

33

(8 replies, posted in Defiance)

Hello, all!  I have just recently heard of Defiance from posts on other forums and saw it on RPGNOW as a PDF and thought I would investigate it more.  It sounds like a generic system with good rules and a way to make armies out of figures I already own.

Well, one of the reasons I am interested is that I have a lot of Tyranids that just sit in their boxes as no one plays WH40K in my area (at least not at the single game store which refuses to sell GW items; owners are *****) and those that I know who do play miniature wargames just don't like the WH40k rules.  So, I am looking for a way to get those Tyranids dusted off and acting like Tyranids on the battlefield; not proxies for some other race.

So, is Defiance a good choice for me?  Has someone already done the conversion for WH40k armies or are people not allowed to post such information without repercussions from GW?  If not and I was going to do it on my own, how much of a struggle will it be to do a good representation of Tyranids?  Obviously, I'd have to convert one or two other armies for opponents, too.

Or, would I have better luck just going to the game store with Tyranids in tow and wait till someone says "Hey, I play WH40K also"?

Thanks.