Topic: Romulan Armada: Am I playing this correctly?

Just doing a solo game to learn the rules.  First time playing Starmada.

Movement is very straightforward.  I've played Full Thrust so the numbers were a little confusing, figuring out what to write to keep accelerating.

I have a Romulan Sparrowhawk Light Cruiser against a Federation New Light Cruiser.

Within the second turn they were within long range of their weapons:
Feds: Phaser-1 (Ranged Based ROF) and Photon Torpedoes
Roms: Plasma S Torp (Slow firing) and Phaser-1 (Ranged Based ROF)

So, I let the Feds shoot first (I know it is all simultaneous).  The ACC of Phaser-1 is 4+.  Because I am at long range, though, it is -1 to my die.  Also, long range means ROF is 1.  Fortunately I have 4 batteries to fire so I roll 4 dice and I get two hits.  So, for each hit I roll 1 die for IMP.

The confusing part is here.  Before I roll, I assume I look at the Shield Facets and determine which of those I am hitting?  What happens if you are hitting them straight on the port side?  Does the attacker or defender determine the facet (either AP or FP in this case)?

I just picked the FP facet.  So, since I had 2 hits I roll 2 dice.  Their FP facet value is 3, so I need 4 or higher to penetrate their shields?  I roll a 5 and 3 so I have 1 IMP.

I then roll a die for damage as the DMG for Phaser-1 is 1.  I roll a 1 which means Engine and Hull are hit?  Nothing happens to their shields, even if an IMP gets through?  Their shield would only take a hit if I rolled a 3 or a 4, correct?

Did I do the combat for that 1 shot correctly?

Now, a question about the Federation's Photon torpedo.  There is a line for Photon Torpedo-Overload*.  The * refers to Carronade and Slow-firing.  Does this mean they only apply when you use the Photon Torpedo in Overload mode?  What about Doubled Range Modifiers?  I guess it might be easier to show what it looks like:

Photon Torpedo  (then its weapon stats as usual)
Photon Torpedo-Overload* (weapon stats just no entry for RNG)
Doubled Range Modifiers; *Carronade; *Slow-Firing
[firing arcs here]

Hopefully that is not too confusing.  I looked up what those (Carronade, etc) mean but want to make sure Doubled-Range Modifiers applies to both Photon Torpedoes while Carronade and Slow-Firing only applies to when Overload is used)?

Thanks.

Re: Romulan Armada: Am I playing this correctly?

TriOpticon wrote:

The confusing part is here.  Before I roll, I assume I look at the Shield Facets and determine which of those I am hitting?  What happens if you are hitting them straight on the port side?  Does the attacker or defender determine the facet (either AP or FP in this case)?

RA page 27, Lower of the two facet ratings.

TriOpticon wrote:

I then roll a die for damage as the DMG for Phaser-1 is 1.  I roll a 1 which means Engine and Hull are hit?  Nothing happens to their shields, even if an IMP gets through?  Their shield would only take a hit if I rolled a 3 or a 4, correct?

Correct

TriOpticon wrote:

Did I do the combat for that 1 shot correctly?

Yes

TriOpticon wrote:

Now, a question about the Federation's Photon torpedo.  There is a line for Photon Torpedo-Overload*.  The * refers to Carronade and Slow-firing.  Does this mean they only apply when you use the Photon Torpedo in Overload mode?  What about Doubled Range Modifiers?  I guess it might be easier to show what it looks like:

Photon Torpedo  (then its weapon stats as usual)
Photon Torpedo-Overload* (weapon stats just no entry for RNG)
Doubled Range Modifiers; *Carronade; *Slow-Firing
[firing arcs here]

Hopefully that is not too confusing.  I looked up what those (Carronade, etc) mean but want to make sure Doubled-Range Modifiers applies to both Photon Torpedoes while Carronade and Slow-Firing only applies to when Overload is used)?

Yes, the traits marked * only apply to the (second mode) Overload.
Doubled Range Modifiers apply to both modes, RA page 36.
Unfortunately, this is not made clear on the data cards

Hope that helps.

Paul

Re: Romulan Armada: Am I playing this correctly?

OldnGrey wrote:

Yes, the traits marked * only apply to the (second mode) Overload.
Doubled Range Modifiers apply to both modes, RA page 36.
Unfortunately, this is not made clear on the data cards

Hope that helps.

It definitely helped.  Thanks.  One last question.  If I use the Overloaded Photon mode which is Slow Firing, can I use it as a regular Photon the next turn?  I assume I can only use it in 1 mode during a turn.

Thanks again!

Re: Romulan Armada: Am I playing this correctly?

If you use a weapon in slow-firing mode, you cannot use it in the following turn, even in a non-slow mode.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com